Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Lodoss War...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Akunin" data-source="post: 284982" data-attributes="member: 15"><p>I'd suggest treating it as a curse, with the DM determining the means by which it can be lifted (personal sacrifice, strength of will, etc). For game mechanics, why not just use the Rage ability of the Badger in the MM as a base? </p><p></p><p>My suggestion:</p><p></p><p>-----</p><p>Hyrui Spirit: The character is posessed with a spirit of rage. When placed in a situation that threatens his life or the lives of loved ones, the character enters a berserk rage the following round, gaining +4 to Strength and Constitution, and -2 to AC. When enraged, the berserker may continue to fight until reaching -10 Hit Points, at which point he will drop dead.</p><p></p><p>The berserker will attack the source of the threat with reckless abandon, attempting to close with the target and engage in hand to hand or melee combat. The character cannot cast spells or make use of any non-continually functioning magic items (he would gain the benefits of a +2 sword, Boots of Leaping, or Bracers of Dexterity, but could not activate the Haste effect from a pair of Boots of Speed). He may not use any WIS, CHA, or INT-based skills, and may only use STR, DEX, or CON skills related to engaging the enemy (he could, for example, make a jump check to cross a gorge to reach his foe, or a climb check to scale a wall). </p><p></p><p>If the source of the threat is incapacitated (reduced to 0 HP or less), the berserker may make a Will save (DC 20). The berserker receives a +1 bonus to this saving throw for each round that has passed since the rage began. If he fails the roll, he seeks out the next-nearest PC or NPC as a target, and the rage continues (the bonus to the saving throw returns to +0 and must accumulate anew).</p><p></p><p>If a berserker is confronted by a loved one or ally, that character may make a Diplomacy skill check at DC 15. Success on this roll grants the berserker an opportunity to make a new saving throw, with an additional bonus of +1 for each 3 points by which the Diplomacy check was passed (minimum bonus of +1).</p><p></p><p>After leaving the berserk state, the character is considered to be Exhausted. His Strength and Constitution return to normal, and any additional hit points gained by the increase in CON are lost. If this results in the character's hit points being reduced below 0, he is considered to be stabilized. If his hit points are reduced to -10 or below, he dies as he leaves the rage.</p><p></p><p>Berserkers have a difficult time understanding emotions, and maintain a cold, emotionless presence. This gives them a -4 penalty to all CHA and CHA-based skill checks.</p><p>-----</p><p></p><p></p><p>It's a bit long, and the wording can be cleaned up (needs to have a note about how DMs can introduce the curse, and how PCs can work to have it temoved), but I think it's a fairly accurate conversion.</p></blockquote><p></p>
[QUOTE="Akunin, post: 284982, member: 15"] I'd suggest treating it as a curse, with the DM determining the means by which it can be lifted (personal sacrifice, strength of will, etc). For game mechanics, why not just use the Rage ability of the Badger in the MM as a base? My suggestion: ----- Hyrui Spirit: The character is posessed with a spirit of rage. When placed in a situation that threatens his life or the lives of loved ones, the character enters a berserk rage the following round, gaining +4 to Strength and Constitution, and -2 to AC. When enraged, the berserker may continue to fight until reaching -10 Hit Points, at which point he will drop dead. The berserker will attack the source of the threat with reckless abandon, attempting to close with the target and engage in hand to hand or melee combat. The character cannot cast spells or make use of any non-continually functioning magic items (he would gain the benefits of a +2 sword, Boots of Leaping, or Bracers of Dexterity, but could not activate the Haste effect from a pair of Boots of Speed). He may not use any WIS, CHA, or INT-based skills, and may only use STR, DEX, or CON skills related to engaging the enemy (he could, for example, make a jump check to cross a gorge to reach his foe, or a climb check to scale a wall). If the source of the threat is incapacitated (reduced to 0 HP or less), the berserker may make a Will save (DC 20). The berserker receives a +1 bonus to this saving throw for each round that has passed since the rage began. If he fails the roll, he seeks out the next-nearest PC or NPC as a target, and the rage continues (the bonus to the saving throw returns to +0 and must accumulate anew). If a berserker is confronted by a loved one or ally, that character may make a Diplomacy skill check at DC 15. Success on this roll grants the berserker an opportunity to make a new saving throw, with an additional bonus of +1 for each 3 points by which the Diplomacy check was passed (minimum bonus of +1). After leaving the berserk state, the character is considered to be Exhausted. His Strength and Constitution return to normal, and any additional hit points gained by the increase in CON are lost. If this results in the character's hit points being reduced below 0, he is considered to be stabilized. If his hit points are reduced to -10 or below, he dies as he leaves the rage. Berserkers have a difficult time understanding emotions, and maintain a cold, emotionless presence. This gives them a -4 penalty to all CHA and CHA-based skill checks. ----- It's a bit long, and the wording can be cleaned up (needs to have a note about how DMs can introduce the curse, and how PCs can work to have it temoved), but I think it's a fairly accurate conversion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lodoss War...
Top