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<blockquote data-quote="Akunin" data-source="post: 286842" data-attributes="member: 15"><p>I wavered back and forth on the two DCs in the description, trying to decide what good values were. I based the Will save on a mid-level PC having about a +5 or +6 Will save bonus, berserking for 4 - 5 rounds before defearing their foe. That gives about a 50% chance to break the berserk state. The Diplomacy check is based on a mid-level PC I thought up with 10 ranks in the skill, a 14 CHA, and a synergy bonus, for a total of +14 to the roll. Taking 10 on the ckeck lets him beat the DC by 9, for a +3 to the Berserker's save (in addition to the normal bonus).</p><p></p><p>Do those numbers look right? Should something be increased or decreased.</p><p></p><p>My initial thought was to have the Diplomacy check give a +1 for every 2 points by which the DC was beat, and having it not stack with the Berserker's own +1 / round bonus (it's a separate saving throw, altogether).</p><p></p><p>DMs could also award circumstance bonuses if certain characters attempt to break the berserk rage. For example, Orson's unspoken feelings for Shiris could give her a +2 to bring him out of a rage, or a sibling or parent talking down a berserker would get a bonus.</p><p></p><p>The penalties to the template are potentially severe (but the CHA penalty is easily avoided if you're playing a non-social character, anyway), but the benefits are very potent, especially at high levels. Any suggestions on a +ECL for the template?</p></blockquote><p></p>
[QUOTE="Akunin, post: 286842, member: 15"] I wavered back and forth on the two DCs in the description, trying to decide what good values were. I based the Will save on a mid-level PC having about a +5 or +6 Will save bonus, berserking for 4 - 5 rounds before defearing their foe. That gives about a 50% chance to break the berserk state. The Diplomacy check is based on a mid-level PC I thought up with 10 ranks in the skill, a 14 CHA, and a synergy bonus, for a total of +14 to the roll. Taking 10 on the ckeck lets him beat the DC by 9, for a +3 to the Berserker's save (in addition to the normal bonus). Do those numbers look right? Should something be increased or decreased. My initial thought was to have the Diplomacy check give a +1 for every 2 points by which the DC was beat, and having it not stack with the Berserker's own +1 / round bonus (it's a separate saving throw, altogether). DMs could also award circumstance bonuses if certain characters attempt to break the berserk rage. For example, Orson's unspoken feelings for Shiris could give her a +2 to bring him out of a rage, or a sibling or parent talking down a berserker would get a bonus. The penalties to the template are potentially severe (but the CHA penalty is easily avoided if you're playing a non-social character, anyway), but the benefits are very potent, especially at high levels. Any suggestions on a +ECL for the template? [/QUOTE]
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