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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Logical, usable and simple craft rules!
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<blockquote data-quote="Herzog" data-source="post: 4798349" data-attributes="member: 25696"><p>@El Mahdi: thanx for the support! I'll give the masterwork addition some more thought when I have the time.</p><p></p><p>@Yahzi: I see the similarities in your system, but also the main difference:</p><p></p><p>As is the case with the RAW crafting rules, your system requires months or even years to complete items. While this may be realistic, it has no use in a game where the scope of most adventures is days, and campaigns may last a couple of months in game.</p><p></p><p>Although that balance may be necessary to support a crafting community, it is my opinion the rules where put down for the PC's, not the NPC's. If you need to provide a generic rule to calculate how long it takes an NPC to craft something, you can use either your rule or my rule, or even the RAW rules.</p><p>But when it comes to a PC wanting to actually use his skills, I think my rules are better.</p><p></p><p>And sorry to say, but I still think mine are simpler <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (although I might have put them down a bit complicated....)</p><p></p><p>Both thanx for the reply. I hope to get some more comment....</p></blockquote><p></p>
[QUOTE="Herzog, post: 4798349, member: 25696"] @El Mahdi: thanx for the support! I'll give the masterwork addition some more thought when I have the time. @Yahzi: I see the similarities in your system, but also the main difference: As is the case with the RAW crafting rules, your system requires months or even years to complete items. While this may be realistic, it has no use in a game where the scope of most adventures is days, and campaigns may last a couple of months in game. Although that balance may be necessary to support a crafting community, it is my opinion the rules where put down for the PC's, not the NPC's. If you need to provide a generic rule to calculate how long it takes an NPC to craft something, you can use either your rule or my rule, or even the RAW rules. But when it comes to a PC wanting to actually use his skills, I think my rules are better. And sorry to say, but I still think mine are simpler :) (although I might have put them down a bit complicated....) Both thanx for the reply. I hope to get some more comment.... [/QUOTE]
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Logical, usable and simple craft rules!
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