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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Logical, usable and simple craft rules!
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<blockquote data-quote="Herzog" data-source="post: 4805128" data-attributes="member: 25696"><p>Regarding my own rule, and the Masterwork DC increase:</p><p></p><p>Creating masterwork equipment should require a 'skilled' artisan.</p><p>Generally, this means having 5 or more ranks in a skill.</p><p></p><p>Creating a masterwork spoon or fork is not really our focus here, so let's look at weapons and armor.</p><p></p><p>Armors have a standard DC of 10+AC bonus, which means they have crafting DC's ranging from 11 to 18. (I'm not aware of armors with higher AC's. If there are, please correct me )</p><p>Weapons have a standard DC ranging from 12 for simple weapons to 18 for exotic weapons.</p><p></p><p>Increasing the DC by 10 for masterwork would make those DC's range from 21 to 28.</p><p>A crafter with 5 ranks in the appropriate craft skill and an above-average intelligence (let's say 16) would only just be able to create the top of the range, but only on a (range of) natural 20('s).</p><p>Taking 10 would not allow him to make any of these items at masterwork quality (taking 10 would result in a check result of 18)</p><p></p><p>And that's for an above-average intelligence.</p><p></p><p>A 10-th lvl crafter having specialized in crafting could have 13 ranks in an appropriate craft skill. Assuming the same Int, this would allow him to craft masterwork armor with a DC of 26, in other words, an AC of +6.</p><p>At lvl 20, taking 10 would allow him to craft all weapons and armor at masterwork quality, allowing even to increase the DC to decrease crafting time.</p><p></p><p>I think the above is appropriate for believable crafting DC's, and therefore keep the Masterwork DC increase at +10 (instead of the +15 proposed by El Mahdi)</p><p></p><p>However, the above exercise does introduce something I would like to rectify: riskless fast crafting. Therefore, I expand the fast crafting rule by ruling that when increasing the craft DC for fast crafting, you can't take 10.</p><p>(of course, when the crafter is skilled enough to even succeed on a 1, that increase is still witout risk, but I suppose that's reasonable)</p><p></p><p>Also, when using fast crafting, this would technically mean the minimum crafting time is increased. Instead, when using fast crafting, the minimum crafting time should be <em>reduced </em>by the DC increase selected.</p><p></p><p>Observation:</p><p>I think my ruleset, while attempting to simplify things, has now become more difficult than the RAW. I'll attempt to provide the rules constructed up till now in a more structured format in the near future for further comment.</p></blockquote><p></p>
[QUOTE="Herzog, post: 4805128, member: 25696"] Regarding my own rule, and the Masterwork DC increase: Creating masterwork equipment should require a 'skilled' artisan. Generally, this means having 5 or more ranks in a skill. Creating a masterwork spoon or fork is not really our focus here, so let's look at weapons and armor. Armors have a standard DC of 10+AC bonus, which means they have crafting DC's ranging from 11 to 18. (I'm not aware of armors with higher AC's. If there are, please correct me ) Weapons have a standard DC ranging from 12 for simple weapons to 18 for exotic weapons. Increasing the DC by 10 for masterwork would make those DC's range from 21 to 28. A crafter with 5 ranks in the appropriate craft skill and an above-average intelligence (let's say 16) would only just be able to create the top of the range, but only on a (range of) natural 20('s). Taking 10 would not allow him to make any of these items at masterwork quality (taking 10 would result in a check result of 18) And that's for an above-average intelligence. A 10-th lvl crafter having specialized in crafting could have 13 ranks in an appropriate craft skill. Assuming the same Int, this would allow him to craft masterwork armor with a DC of 26, in other words, an AC of +6. At lvl 20, taking 10 would allow him to craft all weapons and armor at masterwork quality, allowing even to increase the DC to decrease crafting time. I think the above is appropriate for believable crafting DC's, and therefore keep the Masterwork DC increase at +10 (instead of the +15 proposed by El Mahdi) However, the above exercise does introduce something I would like to rectify: riskless fast crafting. Therefore, I expand the fast crafting rule by ruling that when increasing the craft DC for fast crafting, you can't take 10. (of course, when the crafter is skilled enough to even succeed on a 1, that increase is still witout risk, but I suppose that's reasonable) Also, when using fast crafting, this would technically mean the minimum crafting time is increased. Instead, when using fast crafting, the minimum crafting time should be [I]reduced [/I]by the DC increase selected. Observation: I think my ruleset, while attempting to simplify things, has now become more difficult than the RAW. I'll attempt to provide the rules constructed up till now in a more structured format in the near future for further comment. [/QUOTE]
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