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General Tabletop Discussion
*Pathfinder & Starfinder
Logically Self-Consistent Alignment Interpretation
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5689438" data-attributes="member: 6674868"><p>Um, yeah.</p><p></p><p>You're trying to peg down morality and personality within a simple system. Within a game. </p><p></p><p>As you said at some point, this is open to opinion and interpretation. I like the breakdown you presented. However, I've also resonated with other people's interpretations. </p><p></p><p>perhaps one part of the difficulty lies in comparing a theistic vs. non-theistic approach to morality. in a non-theistic approach to morality, it is the matter of opinion and general consensus that defines right and wrong, consistency vs. change, order vs freedom.</p><p></p><p>in a theistic approach to morality, there is an external, absolute, higher authority that lays out in detail what is or is not moral, consistent, orderly and the opposite. In this way, it is not a matter of opinion or consensus. perhaps some degree of interpretation, but right is Right and wrong is Wrong because the higher authority says so.</p><p></p><p>D&D alignment system and the fluff in describing it suggests a "theistic" approach to morality when the books themselves outline what is Lawful, Good, Chaotic, Evil. The makers of the game provide guidelines for how to understand the alignments. </p><p></p><p>However, it's also a game, and a very individually-defined game. it's in the category of the most flexible games, and ultimately it doesn't matter what the books say, but what the DM and players agree upon. For the goal of fun. Therefore, even the game-creator-defined explanations of the moral system can be ignored and redefined with no consequence. </p><p></p><p>So..... good luck with pegging down a logically self-consistent alignment interpretation. You may have a better time doing that in real life than in the game of D&D.</p><p></p><p>My 2 cents.</p><p></p><p>~RT</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5689438, member: 6674868"] Um, yeah. You're trying to peg down morality and personality within a simple system. Within a game. As you said at some point, this is open to opinion and interpretation. I like the breakdown you presented. However, I've also resonated with other people's interpretations. perhaps one part of the difficulty lies in comparing a theistic vs. non-theistic approach to morality. in a non-theistic approach to morality, it is the matter of opinion and general consensus that defines right and wrong, consistency vs. change, order vs freedom. in a theistic approach to morality, there is an external, absolute, higher authority that lays out in detail what is or is not moral, consistent, orderly and the opposite. In this way, it is not a matter of opinion or consensus. perhaps some degree of interpretation, but right is Right and wrong is Wrong because the higher authority says so. D&D alignment system and the fluff in describing it suggests a "theistic" approach to morality when the books themselves outline what is Lawful, Good, Chaotic, Evil. The makers of the game provide guidelines for how to understand the alignments. However, it's also a game, and a very individually-defined game. it's in the category of the most flexible games, and ultimately it doesn't matter what the books say, but what the DM and players agree upon. For the goal of fun. Therefore, even the game-creator-defined explanations of the moral system can be ignored and redefined with no consequence. So..... good luck with pegging down a logically self-consistent alignment interpretation. You may have a better time doing that in real life than in the game of D&D. My 2 cents. ~RT [/QUOTE]
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