Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Logistic Advice for Red Hand of Doom
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Peni Griffin" data-source="post: 3406736" data-attributes="member: 50322"><p>The hobgoblin ambush shouldn't be a big problem, but if your PCs don't have advance intel on Vraath Keep, the manticore has a good chance of surprising them, and that could be lethal. Jorr's dogs could save their butts here. Jorr and the dogs are also murder on worg riders and hobgoblins, which should allow your PCs to focus on the big guns of Koth, the minotaur, and the manticore.</p><p></p><p>Yes, bluebooking is OOG written play. The term comes from the late 70s/early 80s, when college students (lacking e-mail) found it convenient to purchase blue books at the college bookstore and pass them around as needed. A HUGE timesaver for the transitional stuff, people who like to play deep background that doesn't involve the other players, and groups like mine who only see eachother at the game and can't stay on-topic. Also useful if you have one player who needs extra attention for whatever reason, and you don't want to play favorites at the table. Also can be done between players, allowing them to surprise the snot out of the DM, as when my wizard and a friend's cavalier started marriage negotiations at the same time that the DM had decided to give us possible love interests as adventure hooks. Depending on your players and your own tolerance for drama you might want to introduce restrictions on that sort of thing! The great advantage of bluebooking things like magic item purchases, negotiations with NPCs, and downtime activities is that these are all things that are likely to be forgotten or confused if you don't have a written record.</p><p></p><p>We bluebooked the entire setup for the adventure, the trek from home base to the Elsir Vale, many of the NPC interactions in town, the evacuation of Drellin's Ferry, and some transitional material as convenient. Gerik's scouting mission to the keep was done solo with me between games when the player was at our house for some other purpose, and he wrote up a report, posted it to the gaming group yahoo list, and the other players bluebooked what they did while waiting for him and the planning session based on his information, so when we got together next time everyone was on the same page and we were able to go into action immediately. </p><p></p><p>Well, immediately after lunch, complaining about work, double-checking that they'd leveled their character sheets (HOW can people dedicated enough to carry on detailed planning sessions over email not remember to level their character sheets immediately?), saying hello to the cats, discussing the latests OOTS, and all that stuff. I've cut out two chapters of this module, and I bet it takes a year to play the whole thing. Thank goodness for email!</p></blockquote><p></p>
[QUOTE="Peni Griffin, post: 3406736, member: 50322"] The hobgoblin ambush shouldn't be a big problem, but if your PCs don't have advance intel on Vraath Keep, the manticore has a good chance of surprising them, and that could be lethal. Jorr's dogs could save their butts here. Jorr and the dogs are also murder on worg riders and hobgoblins, which should allow your PCs to focus on the big guns of Koth, the minotaur, and the manticore. Yes, bluebooking is OOG written play. The term comes from the late 70s/early 80s, when college students (lacking e-mail) found it convenient to purchase blue books at the college bookstore and pass them around as needed. A HUGE timesaver for the transitional stuff, people who like to play deep background that doesn't involve the other players, and groups like mine who only see eachother at the game and can't stay on-topic. Also useful if you have one player who needs extra attention for whatever reason, and you don't want to play favorites at the table. Also can be done between players, allowing them to surprise the snot out of the DM, as when my wizard and a friend's cavalier started marriage negotiations at the same time that the DM had decided to give us possible love interests as adventure hooks. Depending on your players and your own tolerance for drama you might want to introduce restrictions on that sort of thing! The great advantage of bluebooking things like magic item purchases, negotiations with NPCs, and downtime activities is that these are all things that are likely to be forgotten or confused if you don't have a written record. We bluebooked the entire setup for the adventure, the trek from home base to the Elsir Vale, many of the NPC interactions in town, the evacuation of Drellin's Ferry, and some transitional material as convenient. Gerik's scouting mission to the keep was done solo with me between games when the player was at our house for some other purpose, and he wrote up a report, posted it to the gaming group yahoo list, and the other players bluebooked what they did while waiting for him and the planning session based on his information, so when we got together next time everyone was on the same page and we were able to go into action immediately. Well, immediately after lunch, complaining about work, double-checking that they'd leveled their character sheets (HOW can people dedicated enough to carry on detailed planning sessions over email not remember to level their character sheets immediately?), saying hello to the cats, discussing the latests OOTS, and all that stuff. I've cut out two chapters of this module, and I bet it takes a year to play the whole thing. Thank goodness for email! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Logistic Advice for Red Hand of Doom
Top