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Logistics of staking a vampire?
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<blockquote data-quote="Justin Bacon" data-source="post: 3062528" data-attributes="member: 3795"><p>As others in the thread have already pointed, by-the-book you can't make such a called shot (and there are good reasons why you shouldn't special case a set of rules just for vampires).</p><p></p><p>I do have a called shot mechanic I've been playtesting and adjusting. Basically, it's a version of the Massive Damage Threshold rules:</p><p></p><p>(1) If you want to make a called shot in order to increase damage ("I shoot him in the head!"), then you use a mechanic similar to Power Attack: You accept a -2 penalty to your attack roll for a +1 bonus to damage (with the maximum bonus to damage being equal to your BAB).</p><p></p><p>(2) If you want to make a called shot in order to produce a specific effect (crippling someone by shooting them in the leg, for example) you make your attack normally. If the damage from the attack exceeds a called shot threshold of 10 + the target's HD, the target must make a Fortitude save vs. DC 10 + damage. If the save is failed, the special effect is achieved (in addition to inflicting damage normally).</p><p></p><p>I've also gotten rid of the Ranged Disarm feat and replaced them with mechanics for doing that. And I'm trying to decide if I want to include a "I try to shoot them in a way which is less likely to be lethal, but more likely to incapacitate them" mechanic.</p><p></p><p>Anyway, it still needs some fine-tuning.</p><p></p><p>However, if I was looking to emulate Buffy-style vampire fights -- where getting staked seems to be a meaningful Achilles' heel with the vampires -- I'd probably use a mechanic like that to simulate it: If you exceed threshold X, have the vamp make a Fort save to avoid the staking. (Or Reflex save? Your call.)</p></blockquote><p></p>
[QUOTE="Justin Bacon, post: 3062528, member: 3795"] As others in the thread have already pointed, by-the-book you can't make such a called shot (and there are good reasons why you shouldn't special case a set of rules just for vampires). I do have a called shot mechanic I've been playtesting and adjusting. Basically, it's a version of the Massive Damage Threshold rules: (1) If you want to make a called shot in order to increase damage ("I shoot him in the head!"), then you use a mechanic similar to Power Attack: You accept a -2 penalty to your attack roll for a +1 bonus to damage (with the maximum bonus to damage being equal to your BAB). (2) If you want to make a called shot in order to produce a specific effect (crippling someone by shooting them in the leg, for example) you make your attack normally. If the damage from the attack exceeds a called shot threshold of 10 + the target's HD, the target must make a Fortitude save vs. DC 10 + damage. If the save is failed, the special effect is achieved (in addition to inflicting damage normally). I've also gotten rid of the Ranged Disarm feat and replaced them with mechanics for doing that. And I'm trying to decide if I want to include a "I try to shoot them in a way which is less likely to be lethal, but more likely to incapacitate them" mechanic. Anyway, it still needs some fine-tuning. However, if I was looking to emulate Buffy-style vampire fights -- where getting staked seems to be a meaningful Achilles' heel with the vampires -- I'd probably use a mechanic like that to simulate it: If you exceed threshold X, have the vamp make a Fort save to avoid the staking. (Or Reflex save? Your call.) [/QUOTE]
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Logistics of staking a vampire?
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