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Logos's The Destroyers **Recruiting**
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<blockquote data-quote="Drowned Hero" data-source="post: 4412062" data-attributes="member: 37149"><p><strong>[PLAIN]Krual Juno [Work in Progress][/PLAIN]</strong></p><p></p><p>Krual Juno [Work in progress] -missing standard equipment price and <s>magic items</s>. + clean up the text and code.</p><p>[sblock]</p><p>Male Dragonborn Paladin</p><p>Level 9</p><p>Unaligned</p><p>Representing Drowned Hero</p><p>[code]</p><p>Strength 18 (+4)</p><p>Constitution 14 (+2)</p><p>Dexterity 12 (+1)</p><p>Intelligence 10 (+0)</p><p>Wisdom 14 (+2)</p><p>Charisma 16 (+3)</p><p> [/code]</p><p>Height: 6' 8"</p><p>Weight: 300 lb</p><p>Scales: Silvery</p><p>Eyes: Light Brown</p><p>Hair: None</p><p>Age: 25</p><p></p><p>Maximum Hit Points: 77</p><p></p><p> Bloodied: 38</p><p> Surge Value: 21 [includes draconic heritage]</p><p> Surges / Day: 12 [includes constitution modifier]</p><p> </p><p></p><p>Size: Medium</p><p>Speed: 5 squares [includes armor penalty]</p><p>Vision: Normal</p><p>[code]</p><p>Initiative: 1d20 +5 = + 4 [half level] + 1 [dexterity]</p><p>Base Strength Attack: 1d20 +8 = + 4 [half level + 4 [strength]</p><p>Base Dexterity Attack: 1d20 +5 = + 4 [half level + 1 [dexterity]</p><p>Base Constitution Attack: 1d20 +6 = + 4 [half level + 2 [constitution]</p><p>Base Intelligence Attack: 1d20 +4 = + 4 [half level + 0 [intelligence]</p><p>Base Wisdom Attack: 1d20 +6 = + 4 [half level + 2 [wisdom]</p><p>Base Charisma Attack: 1d20 +7 = + 4 [half level + 3 [charisma]</p><p>[/code]</p><p>[code]</p><p>Armor Class: 24 = 10 + 4 [half level] + 8 [plate] + 2 [if carrying Heavy shield]</p><p>Fortitude Defense: 19 = 10 + 4 [half level] + 1 [paladin] + 4 [strength]</p><p>Reflex Defense: 18 = 10 + 4 [half level] + 1 [paladin] + 1 [dexterity] + </p><p>2 [if carrying heavy shield]</p><p>Will Defense: 18 = 10 + 4 [half level] + 1 [paladin] + 3 [charisma]</p><p>[/code]</p><p></p><p>Armor: Plate </p><p>Shield: Large</p><p></p><p>Attacks:</p><p>[code]</p><p> Unarmed Melee: 8 vs AC [+8 strength]; damage 1[W]=1d4+4 [strength]</p><p> Mace: +10 vs AC [+8 strength] [+2 proficiency]; damage 1[W]=1d8+4 </p><p></p><p>[strength] 6 lb (Mace) versatile</p><p> Add +1 damage for Weapon Focus -- Mace</p><p> Longsword: +11 vs AC [+8 strength] [+3 proficiency]; damage 1[W]=1d8+4 </p><p></p><p>[strength] 4 lb (Heavy blade) versatile</p><p> Scimitar: +10 vs AC [+8 strength] [+2 proficiency]; damage 1[W]=1d8+4 </p><p></p><p>[strength] 4 lb (Heavy blade) High crit</p><p> Bastard sword: 8 vs AC [+8 strength] [not proficient]; damage 1[W]</p><p></p><p>=1d10+4 [strength] 6 lb (Heavy blade) versatile</p><p> Hand crossbow: +7 vs AC [+5 dexterity] [+2 proficiency]; damage 1[W]</p><p></p><p>=1d6+1 [dexterity] range 10/20 2 lb (Crossbow) Load free</p><p> Longbow: +7 vs AC [+5 dexterity] [+2 proficiency]; damage 1[W]=1d10+1 </p><p></p><p>[dexterity] range 20/40 3 lb (Bow) Load free</p><p> Add +1 damage for Weapon Focus -- Bow</p><p>[/code]</p><p>[code]</p><p> Dragon Breath +10 [strength + 2] vs reflex; damage1d6+2 [constitution] </p><p> Enfeebling Strike +7w [charisma] vs AC</p><p> Holy Strike +8w [strength] vs AC</p><p> Shielding Smite +7w [charisma] vs AC</p><p> On Pain of Death +7i [charisma] vs will</p><p> Arcing Smite +8w [strength] vs AC</p><p> Hallowed Circle +7i [charisma] vs reflex</p><p> Benign Transpositoin +7w [charisma, special] vs AC</p><p> Radiant Pulse +7i [charisma] vs fortitude</p><p> w Weapon-based power. Apply adjustments for proficiency, situation, </p><p></p><p>feats, magic, etc.</p><p> i Implement-usable power. Apply a bonus as appropriate.</p><p>[/code]</p><p></p><p>Base Saving Throw: d20 vs 10</p><p></p><p></p><p>Languages: Common; Draconic;</p><p></p><p>Skills:</p><p>[code]</p><p> Acrobatics: +1 = 1 [dexterity] + 4 [half level]-2 [armor]-2 </p><p></p><p>[shield]</p><p> Arcana: +4 = 0 [intelligence] + 4 [half level]</p><p> Athletics: +4 = 4 [strength] + 4 [half level]-2 [armor]-2 </p><p></p><p>[shield]</p><p> Bluff: +7 = 3 [charisma] + 4 [half level]</p><p> Diplomacy: +7 = 3 [charisma] + 4 [half level]</p><p> Dungeoneering: +6 = 2 [wisdom] + 4 [half level]</p><p> Endurance: +2 = 2 [constitution] + 4 [half level]-2 </p><p></p><p>[armor]-2 [shield]</p><p> Heal: +11 = 2 [wisdom] + 4 [half level] + 5 [class training]</p><p> History: +11 = 0 [intelligence] + 4 [half level] + 2 [Dragonborn] </p><p></p><p>+ 5 [class training]</p><p> Insight: +6 = 2 [wisdom] + 4 [half level]</p><p> Intimidate: +14 = 3 [charisma] + 4 [half level] + 2 </p><p></p><p>[Dragonborn] + 5 [class training]</p><p> Nature: +6 = 2 [wisdom] + 4 [half level]</p><p> Perception: +6 = 2 [wisdom] + 4 [half level]</p><p> Religion: +9 = 0 [intelligence] + 4 [half level] + 5 [class </p><p></p><p>training]</p><p> Stealth: +6 = 1 [dexterity] + 4 [half level] + 5 [skill </p><p></p><p>training]-2 [armor]-2 [shield]</p><p> Streetwise: +7 = 3 [charisma] + 4 [half level]</p><p> Thievery: +1 = 1 [dexterity] + 4 [half level]-2 [armor]-2 [shield]</p><p>[/code]</p><p>Feats:</p><p>[code]</p><p> Armor of Bahamut </p><p> Skill Training -- Stealth </p><p> Weapon Focus -- Bow </p><p> Weapon Focus -- Mace </p><p> Weapon Proficiency -- Longbow </p><p>[/code]</p><p>At-Will:</p><p>[code]</p><p> Basic Melee Attack: By weapon, damage 1[W]+4 [strength]</p><p> Basic Ranged Attack: By weapon, damage 1[W]+1 [dexterity]</p><p> Bull Rush: +8 [strength] vs fortitude</p><p> Grab: +8 [strength] vs reflex</p><p> Move grabbed target: +8 [strength] vs fortitude</p><p> Escape: +1 [acrobatics] vs reflex / +4 [athletics] vs fortitude</p><p> Divine Challenge [Paladin][minor action]</p><p> Lay On Hands [Paladin][minor action][2/day]</p><p> Enfeebling Strike [Level 1]</p><p> Holy Strike [Level 1]</p><p>[/code]</p><p></p><p> Other Standard Actions: </p><p>[sblock]</p><p>Administer a potion; Aid another; Charge [+1 to basic melee attack or bull </p><p></p><p>rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; </p><p></p><p>Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast </p><p></p><p>escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery </p><p></p><p>depending on circumstances)</p><p></p><p> Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; </p><p></p><p>Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, </p><p></p><p>Athletics)</p><p></p><p> Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop </p><p></p><p>prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow </p><p></p><p>an item; Sustain minor action; Some skills during combat (i.e., Insight)</p><p></p><p> Other Immediate Action: Readied action</p><p></p><p> Other Opportunity Action: Opportunity attack</p><p></p><p> Other Free Actions: Drop held items; End a grab; Talk</p><p></p><p> Other Non-Actions: Delay; Endurance checks; Insight to counter </p><p></p><p>Bluff; Knowledge checks; Perception -- passive</p><p></p><p> Short rest: Healing surges as available</p><p></p><p> Five minutes: Normal escape from restraints (Acrobatics)</p><p></p><p> One hour: Forage; Streetwise check</p><p>[/sblock]</p><p>Encounter Powers:</p><p>[code]</p><p> Second Wind</p><p> Spend an Action Point [free action, not in surprise round]</p><p> Dragon Breath, Poison [Dragonborn][minor action]</p><p> Channel Divinity</p><p> Divine Mettle [minor action]</p><p> Divine Strength [minor action]</p><p> Armor of Bahamut </p><p> Shielding Smite [Level 1]</p><p> Arcing Smite [Level 3]</p><p> Benign Transpositoin [Level 7]</p><p>[/code]</p><p>Daily Powers:</p><p>[code]</p><p> On Pain of Death [Level 1]</p><p> Martyr's Blessing [Level 2 Utility][immediate interrupt]</p><p> Hallowed Circle [Level 5]</p><p> Wrath of the Gods [Level 6 Utility][minor action]</p><p> Radiant Pulse [Level 9]</p><p>[/code]</p><p>Dragonborn</p><p></p><p> * +2 Strength, +2 Charisma (already included)</p><p> * +2 History, +2 Intimidate</p><p> * Dragonborn Fury (when bloodied, +1 on attacks)</p><p> * Dragonborn Heritage (healing surge includes constitution bonus)</p><p> * Dragon Breath</p><p></p><p>Paladin</p><p></p><p> * Channel Divinity -- Divine Strength</p><p> * Channel Divinity -- Divine Mettle</p><p> * Divine Challenge</p><p> * Lay On Hands</p><p></p><p> </p><p></p><p>Krual Juno's Equipment:</p><p></p><p> [code]</p><p> Arrows (quiver of 30) x3</p><p> Crossbow bolts (quiver of 20) x1</p><p> Backpack</p><p> Bedroll</p><p> Blanket, winter x1</p><p> Crowbar</p><p> Everburning torch</p><p> Firewood (1 day) x4</p><p> Flint and steel</p><p> Grappling hook</p><p> Lantern (hooded)</p><p> Manacles x2</p><p> Oil flasks x4</p><p> Pouch (belt) x1</p><p> Rations (1 day) x10</p><p> Rope (50', silk) x2</p><p> Signal whistle</p><p> Spyglass</p><p> Sunrods x2</p><p> Tent</p><p> Waterskins x1</p><p> Whetstone</p><p> Healer kit</p><p>[/code]</p><p> [/sblock] </p><p></p><p>Magic items:</p><p>[sblock]</p><p>[code]</p><p> [COLOR="RoyalBlue"]***[/COLOR] [COLOR="Orange"]Weapon: Any Ranged: Thunderburst Weapon[/COLOR] </p><p>Suddenly, the projectile explodes in a burst of violent sound.</p><p></p><p>[COLOR="red"]Lvl 9 +2 4,200 gp [/COLOR]</p><p>Lvl 14 +3 21,000 gp </p><p>Enhancement: Attack rolls and damage rolls Critical: +1d6 thunder damage per plus</p><p>Power (Daily ✦ Thunder): Minor Action.</p><p>The next ranged basic attack you make with this weapon before the end of</p><p>your turn becomes a burst 1 centered on the target. Use your normal attack bonus for the basic attack, but against Fortitude. Each target hit takes thunder damage equal to the normal damage you would deal with a ranged basic attack with the weapon.</p><p> </p><p> [COLOR="RoyalBlue"]***[/COLOR][COLOR="Orange"]Armor: Battleforged Armor[/COLOR]</p><p>The dwarves and the dragonborn argue over which race invented this enchanted armor.</p><p>[COLOR="Red"]Lvl 10 +2 5,000 gp [/COLOR]</p><p>Lvl 15 +3 25,000 gp </p><p>Armor: Plate</p><p>Enhancement: AC</p><p>Property: If you use your second wind when you are bloodied, regain an extra 1d10 hit points. Level 15 or 20: Regain an extra 2d10 hit points.</p><p> </p><p> [COLOR="RoyalBlue"]***[/COLOR][COLOR="Orange"]Shield: Shield of Defiance: [/COLOR]</p><p>This enchanted shield provides immediate healing after you receive a critical hit.</p><p>[COLOR="Red"]Lvl 8 3,400 gp[/COLOR] </p><p>Item Slot: Arms</p><p>Power (Daily ✦ Healing): Immediate Reaction. You can use this power when a critical hit is scored on you. You can spend a healing surge.</p><p>Level 18: Regain an additional 2d6 hit points.</p><p></p><p> Arms: </p><p> Feet:</p><p> Hands:</p><p> Head:</p><p> Neck:</p><p> Ring:</p><p> Ring:</p><p> Waist:</p><p> [/code]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Drowned Hero, post: 4412062, member: 37149"] [b][PLAIN]Krual Juno [Work in Progress][/PLAIN][/b] Krual Juno [Work in progress] -missing standard equipment price and [s]magic items[/s]. + clean up the text and code. [sblock] Male Dragonborn Paladin Level 9 Unaligned Representing Drowned Hero [code] Strength 18 (+4) Constitution 14 (+2) Dexterity 12 (+1) Intelligence 10 (+0) Wisdom 14 (+2) Charisma 16 (+3) [/code] Height: 6' 8" Weight: 300 lb Scales: Silvery Eyes: Light Brown Hair: None Age: 25 Maximum Hit Points: 77 Bloodied: 38 Surge Value: 21 [includes draconic heritage] Surges / Day: 12 [includes constitution modifier] Size: Medium Speed: 5 squares [includes armor penalty] Vision: Normal [code] Initiative: 1d20 +5 = + 4 [half level] + 1 [dexterity] Base Strength Attack: 1d20 +8 = + 4 [half level + 4 [strength] Base Dexterity Attack: 1d20 +5 = + 4 [half level + 1 [dexterity] Base Constitution Attack: 1d20 +6 = + 4 [half level + 2 [constitution] Base Intelligence Attack: 1d20 +4 = + 4 [half level + 0 [intelligence] Base Wisdom Attack: 1d20 +6 = + 4 [half level + 2 [wisdom] Base Charisma Attack: 1d20 +7 = + 4 [half level + 3 [charisma] [/code] [code] Armor Class: 24 = 10 + 4 [half level] + 8 [plate] + 2 [if carrying Heavy shield] Fortitude Defense: 19 = 10 + 4 [half level] + 1 [paladin] + 4 [strength] Reflex Defense: 18 = 10 + 4 [half level] + 1 [paladin] + 1 [dexterity] + 2 [if carrying heavy shield] Will Defense: 18 = 10 + 4 [half level] + 1 [paladin] + 3 [charisma] [/code] Armor: Plate Shield: Large Attacks: [code] Unarmed Melee: 8 vs AC [+8 strength]; damage 1[W]=1d4+4 [strength] Mace: +10 vs AC [+8 strength] [+2 proficiency]; damage 1[W]=1d8+4 [strength] 6 lb (Mace) versatile Add +1 damage for Weapon Focus -- Mace Longsword: +11 vs AC [+8 strength] [+3 proficiency]; damage 1[W]=1d8+4 [strength] 4 lb (Heavy blade) versatile Scimitar: +10 vs AC [+8 strength] [+2 proficiency]; damage 1[W]=1d8+4 [strength] 4 lb (Heavy blade) High crit Bastard sword: 8 vs AC [+8 strength] [not proficient]; damage 1[W] =1d10+4 [strength] 6 lb (Heavy blade) versatile Hand crossbow: +7 vs AC [+5 dexterity] [+2 proficiency]; damage 1[W] =1d6+1 [dexterity] range 10/20 2 lb (Crossbow) Load free Longbow: +7 vs AC [+5 dexterity] [+2 proficiency]; damage 1[W]=1d10+1 [dexterity] range 20/40 3 lb (Bow) Load free Add +1 damage for Weapon Focus -- Bow [/code] [code] Dragon Breath +10 [strength + 2] vs reflex; damage1d6+2 [constitution] Enfeebling Strike +7w [charisma] vs AC Holy Strike +8w [strength] vs AC Shielding Smite +7w [charisma] vs AC On Pain of Death +7i [charisma] vs will Arcing Smite +8w [strength] vs AC Hallowed Circle +7i [charisma] vs reflex Benign Transpositoin +7w [charisma, special] vs AC Radiant Pulse +7i [charisma] vs fortitude w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc. i Implement-usable power. Apply a bonus as appropriate. [/code] Base Saving Throw: d20 vs 10 Languages: Common; Draconic; Skills: [code] Acrobatics: +1 = 1 [dexterity] + 4 [half level]-2 [armor]-2 [shield] Arcana: +4 = 0 [intelligence] + 4 [half level] Athletics: +4 = 4 [strength] + 4 [half level]-2 [armor]-2 [shield] Bluff: +7 = 3 [charisma] + 4 [half level] Diplomacy: +7 = 3 [charisma] + 4 [half level] Dungeoneering: +6 = 2 [wisdom] + 4 [half level] Endurance: +2 = 2 [constitution] + 4 [half level]-2 [armor]-2 [shield] Heal: +11 = 2 [wisdom] + 4 [half level] + 5 [class training] History: +11 = 0 [intelligence] + 4 [half level] + 2 [Dragonborn] + 5 [class training] Insight: +6 = 2 [wisdom] + 4 [half level] Intimidate: +14 = 3 [charisma] + 4 [half level] + 2 [Dragonborn] + 5 [class training] Nature: +6 = 2 [wisdom] + 4 [half level] Perception: +6 = 2 [wisdom] + 4 [half level] Religion: +9 = 0 [intelligence] + 4 [half level] + 5 [class training] Stealth: +6 = 1 [dexterity] + 4 [half level] + 5 [skill training]-2 [armor]-2 [shield] Streetwise: +7 = 3 [charisma] + 4 [half level] Thievery: +1 = 1 [dexterity] + 4 [half level]-2 [armor]-2 [shield] [/code] Feats: [code] Armor of Bahamut Skill Training -- Stealth Weapon Focus -- Bow Weapon Focus -- Mace Weapon Proficiency -- Longbow [/code] At-Will: [code] Basic Melee Attack: By weapon, damage 1[W]+4 [strength] Basic Ranged Attack: By weapon, damage 1[W]+1 [dexterity] Bull Rush: +8 [strength] vs fortitude Grab: +8 [strength] vs reflex Move grabbed target: +8 [strength] vs fortitude Escape: +1 [acrobatics] vs reflex / +4 [athletics] vs fortitude Divine Challenge [Paladin][minor action] Lay On Hands [Paladin][minor action][2/day] Enfeebling Strike [Level 1] Holy Strike [Level 1] [/code] Other Standard Actions: [sblock] Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances) Other Move Actions: Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics) Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight) Other Immediate Action: Readied action Other Opportunity Action: Opportunity attack Other Free Actions: Drop held items; End a grab; Talk Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive Short rest: Healing surges as available Five minutes: Normal escape from restraints (Acrobatics) One hour: Forage; Streetwise check [/sblock] Encounter Powers: [code] Second Wind Spend an Action Point [free action, not in surprise round] Dragon Breath, Poison [Dragonborn][minor action] Channel Divinity Divine Mettle [minor action] Divine Strength [minor action] Armor of Bahamut Shielding Smite [Level 1] Arcing Smite [Level 3] Benign Transpositoin [Level 7] [/code] Daily Powers: [code] On Pain of Death [Level 1] Martyr's Blessing [Level 2 Utility][immediate interrupt] Hallowed Circle [Level 5] Wrath of the Gods [Level 6 Utility][minor action] Radiant Pulse [Level 9] [/code] Dragonborn * +2 Strength, +2 Charisma (already included) * +2 History, +2 Intimidate * Dragonborn Fury (when bloodied, +1 on attacks) * Dragonborn Heritage (healing surge includes constitution bonus) * Dragon Breath Paladin * Channel Divinity -- Divine Strength * Channel Divinity -- Divine Mettle * Divine Challenge * Lay On Hands Krual Juno's Equipment: [code] Arrows (quiver of 30) x3 Crossbow bolts (quiver of 20) x1 Backpack Bedroll Blanket, winter x1 Crowbar Everburning torch Firewood (1 day) x4 Flint and steel Grappling hook Lantern (hooded) Manacles x2 Oil flasks x4 Pouch (belt) x1 Rations (1 day) x10 Rope (50', silk) x2 Signal whistle Spyglass Sunrods x2 Tent Waterskins x1 Whetstone Healer kit [/code] [/sblock] Magic items: [sblock] [code] [COLOR="RoyalBlue"]***[/COLOR] [COLOR="Orange"]Weapon: Any Ranged: Thunderburst Weapon[/COLOR] Suddenly, the projectile explodes in a burst of violent sound. [COLOR="red"]Lvl 9 +2 4,200 gp [/COLOR] Lvl 14 +3 21,000 gp Enhancement: Attack rolls and damage rolls Critical: +1d6 thunder damage per plus Power (Daily ✦ Thunder): Minor Action. The next ranged basic attack you make with this weapon before the end of your turn becomes a burst 1 centered on the target. Use your normal attack bonus for the basic attack, but against Fortitude. Each target hit takes thunder damage equal to the normal damage you would deal with a ranged basic attack with the weapon. [COLOR="RoyalBlue"]***[/COLOR][COLOR="Orange"]Armor: Battleforged Armor[/COLOR] The dwarves and the dragonborn argue over which race invented this enchanted armor. [COLOR="Red"]Lvl 10 +2 5,000 gp [/COLOR] Lvl 15 +3 25,000 gp Armor: Plate Enhancement: AC Property: If you use your second wind when you are bloodied, regain an extra 1d10 hit points. Level 15 or 20: Regain an extra 2d10 hit points. [COLOR="RoyalBlue"]***[/COLOR][COLOR="Orange"]Shield: Shield of Defiance: [/COLOR] This enchanted shield provides immediate healing after you receive a critical hit. [COLOR="Red"]Lvl 8 3,400 gp[/COLOR] Item Slot: Arms Power (Daily ✦ Healing): Immediate Reaction. You can use this power when a critical hit is scored on you. You can spend a healing surge. Level 18: Regain an additional 2d6 hit points. Arms: Feet: Hands: Head: Neck: Ring: Ring: Waist: [/code] [/sblock] [/QUOTE]
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