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Logos's The Destroyers **Recruiting**
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<blockquote data-quote="Logos7" data-source="post: 4426607" data-attributes="member: 62880"><p>The first round you were just bullrushed a bunch of times shaggy, and the condition is immobilized (its listed at the bottom of my second round post now)</p><p></p><p>I put the big post out in kind a hurry and I slipped in the OOC stuff that I really should be discussing so here it is, I think kobold stew summed up my position pretty well so here I'm going to post his post then respond</p><p></p><p></p><p></p><p>Okay Hopefully, not taking things to out of context (and please correct me if i am) </p><p></p><p>This is the first combat, and part of the reason why i'm doing it is to give everyone a chance to see both how I dm and how i run a play by post. </p><p></p><p>About Maps: I'm not all for maps because the options I have had presented to me have not been great. either I'm formating a picture/text/spreadsheet repeatedly to show everyone where everything is or I'm forced to keep up a server to do the same. If someone can show me an option that doesn't force me to do those things I will consider it. That means that distances are going to be abstracted a little, and yes we are loosing some of the preciseness of 4th edition. </p><p></p><p>as far as loosing your chance at an exploit, so did others. While this is an IC fight, OOC its real purpose is to let you all get threw a fight with me dming, to get the swing of things persay. advancing the fight lets me get to the real purpose as opposed to the fidgety beginings. Will I plan on doing this everytime? Of Course Not. </p><p></p><p> The reason I said a ghoul hits Ac of 18 rather than saying it missed indulgence is that because of the nature of the short buffs , the 18 on your character sheet may or may not be what your AC really is. I find it easier to say what it hits, and let you figure out if you where damaged or not (because you should know your mods and buffs better than i do ). </p><p></p><p>As far as the Warlord and tactical element, I think your overreacting a little bit.First of even with the autoflanks (which I think is mischracterizing what im doing )I don't think it affects the warlords powers any more or less than any others. The warlord powers excel at two things Healing and Granting Extra Actions, which is precisely what you are still going to be doing.</p><p></p><p> I see your case a little bit clearer with the wolfpack tactics, but it was never designed to give you a flank (if the other pc starts next to you, a shift will not achieve flanking, if the other pc starts next to the monster the shift may give flanking but chances are either you already had the flank or it will not give the flank, which means that warlord (or other's) movement would be required to flank anyway which is what my 'auto-flanking' more or less does now. What little I've played the wolfpack tactics it has been used mostly defensivly, allowing a injured teamate to shift away from the monster of occassional a defender by the warlord to shift towards the monster, not for the flank but in general to get in the fray. </p><p></p><p>That's a little long, but i really don't think that the warlord (or any of the pc's ) are hurt by the autoflanking) But i would like to hear opinions on it, it is easily one of the things i am most open to changing/discarding</p><p></p><p>either way, I hope that help explains what i am doing, thank you for your feedback and I hope to hear more from others. </p><p></p><p>Logos</p></blockquote><p></p>
[QUOTE="Logos7, post: 4426607, member: 62880"] The first round you were just bullrushed a bunch of times shaggy, and the condition is immobilized (its listed at the bottom of my second round post now) I put the big post out in kind a hurry and I slipped in the OOC stuff that I really should be discussing so here it is, I think kobold stew summed up my position pretty well so here I'm going to post his post then respond Okay Hopefully, not taking things to out of context (and please correct me if i am) This is the first combat, and part of the reason why i'm doing it is to give everyone a chance to see both how I dm and how i run a play by post. About Maps: I'm not all for maps because the options I have had presented to me have not been great. either I'm formating a picture/text/spreadsheet repeatedly to show everyone where everything is or I'm forced to keep up a server to do the same. If someone can show me an option that doesn't force me to do those things I will consider it. That means that distances are going to be abstracted a little, and yes we are loosing some of the preciseness of 4th edition. as far as loosing your chance at an exploit, so did others. While this is an IC fight, OOC its real purpose is to let you all get threw a fight with me dming, to get the swing of things persay. advancing the fight lets me get to the real purpose as opposed to the fidgety beginings. Will I plan on doing this everytime? Of Course Not. The reason I said a ghoul hits Ac of 18 rather than saying it missed indulgence is that because of the nature of the short buffs , the 18 on your character sheet may or may not be what your AC really is. I find it easier to say what it hits, and let you figure out if you where damaged or not (because you should know your mods and buffs better than i do ). As far as the Warlord and tactical element, I think your overreacting a little bit.First of even with the autoflanks (which I think is mischracterizing what im doing )I don't think it affects the warlords powers any more or less than any others. The warlord powers excel at two things Healing and Granting Extra Actions, which is precisely what you are still going to be doing. I see your case a little bit clearer with the wolfpack tactics, but it was never designed to give you a flank (if the other pc starts next to you, a shift will not achieve flanking, if the other pc starts next to the monster the shift may give flanking but chances are either you already had the flank or it will not give the flank, which means that warlord (or other's) movement would be required to flank anyway which is what my 'auto-flanking' more or less does now. What little I've played the wolfpack tactics it has been used mostly defensivly, allowing a injured teamate to shift away from the monster of occassional a defender by the warlord to shift towards the monster, not for the flank but in general to get in the fray. That's a little long, but i really don't think that the warlord (or any of the pc's ) are hurt by the autoflanking) But i would like to hear opinions on it, it is easily one of the things i am most open to changing/discarding either way, I hope that help explains what i am doing, thank you for your feedback and I hope to hear more from others. Logos [/QUOTE]
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