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Loki's dogma: I need pranks and trickery
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<blockquote data-quote="atom crash" data-source="post: 1855893" data-attributes="member: 22162"><p>Thanks for the suggestions, and please keep them coming.</p><p></p><p>The accounts of Loki depict him getting the gods into trouble with his pranks, then they call upon him to get them out of trouble with his glib tongue and then they are appreciative of him. He's generally depicted as a prankster, not an evil guy. His prank kills Baldur, signalling Ragnarok's approach, but he doesn't turn against the Aesir (the other gods) and side with the giants until after they kill his son and chain him up. From Loki's perspective, his choice was forced by the actions of the other gods. He just wanted Baldur's vanity to be knocked down a notch or two.</p><p></p><p>Since Polymorph and Baleful Polymorph aren't on the cleric's spell list, that won't help this priest much. The meta-plot of the campaign puts the PCs at odds with the Sea Captain of Freeport, but they've been unable to get near him so far. They'd love to prank the Sea Lord, but it's way beyond their ability at this point.</p><p></p><p>Anyway, the Joey Skaggs link is great as an inspiration piece. This is exactly the kind of stuff Loki's followers would do. But I still have to translate this "culture jamming" or "media jamming" to my campaign.</p><p></p><p>These are some examples along the lines I'm looking for -- something that doesn't require a high level of magic or massive ranks in skills to pull off; these are pranks that the low level initiates of Loki might pull off:</p><p></p><p>The followers of Loki could free the animals from a shop that sells them as exotic pets. Let them run free through the streets. Or they could follow someone home after buying such a pet to find out where they live, break in later and free the pet. Perhaps even free the pet and place the person in a large cage. If there are two merchants in fierce competition with each other, both claiming their wares are superior, the followers of Loki could switch the merchants' goods.</p></blockquote><p></p>
[QUOTE="atom crash, post: 1855893, member: 22162"] Thanks for the suggestions, and please keep them coming. The accounts of Loki depict him getting the gods into trouble with his pranks, then they call upon him to get them out of trouble with his glib tongue and then they are appreciative of him. He's generally depicted as a prankster, not an evil guy. His prank kills Baldur, signalling Ragnarok's approach, but he doesn't turn against the Aesir (the other gods) and side with the giants until after they kill his son and chain him up. From Loki's perspective, his choice was forced by the actions of the other gods. He just wanted Baldur's vanity to be knocked down a notch or two. Since Polymorph and Baleful Polymorph aren't on the cleric's spell list, that won't help this priest much. The meta-plot of the campaign puts the PCs at odds with the Sea Captain of Freeport, but they've been unable to get near him so far. They'd love to prank the Sea Lord, but it's way beyond their ability at this point. Anyway, the Joey Skaggs link is great as an inspiration piece. This is exactly the kind of stuff Loki's followers would do. But I still have to translate this "culture jamming" or "media jamming" to my campaign. These are some examples along the lines I'm looking for -- something that doesn't require a high level of magic or massive ranks in skills to pull off; these are pranks that the low level initiates of Loki might pull off: The followers of Loki could free the animals from a shop that sells them as exotic pets. Let them run free through the streets. Or they could follow someone home after buying such a pet to find out where they live, break in later and free the pet. Perhaps even free the pet and place the person in a large cage. If there are two merchants in fierce competition with each other, both claiming their wares are superior, the followers of Loki could switch the merchants' goods. [/QUOTE]
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