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Loktar Regar! Evil Ujio's Warcraft PbP Rogue's Gallery
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<blockquote data-quote="Bobitron" data-source="post: 2086911" data-attributes="member: 25479"><p><span style="font-size: 15px">Telikaninorikan “Tel”</span></p><p></p><p>Goblin Tinker 3</p><p></p><p>Background: <em>Born in Ratchet, Tel took the fast path to excellence within the goblin's inventors, quickly gaining a reputation as 'one to watch.' He hired out his services to the Horde during the battles against the Lich King and the Grand Admiral, serving Thrall's troops by creating grenades and bombs used to wreak havoc on the undead. Once the war ended, he decided it was time to see the world, and getting out of the workshop was the first step. Arming himself with some carefully crafted weapons, he is ready to find out what all those travelling goblin merchants always bragged about.</em></p><p></p><p>Appearance: <em>Short in stature, Tel is of average size for a goblin. His nose is long and crooked, the tip scarred and stained black from close contact with caustic acid and a couple unfortunate gunpowder burns. His eyes gleam with intelligence and curiosity.</em> </p><p></p><p>Quote: <span style="color: YellowGreen">"Whadda ya mean, too much powder? Why, I blew the doors off the vault of Baron Agnarus with that same charge without overdoing it! Don't tell me how to do my craft!What? So what if it's just a locked chest!" </span> </p><p></p><p>Age: 30</p><p>Height: 3’</p><p>Weight: 40 pounds</p><p>Hair: None to speak of. He has a few wisps of white at the back of his head.</p><p>Eyes: Brown</p><p></p><p>Tinker</p><p>3rd level</p><p>Experience: 4,000</p><p>Alignment: Chaotic Neutral</p><p>Affiliation: The Horde</p><p></p><p>Statistics:</p><p></p><p>STR: 8 (-1)</p><p>DEX: 17 (+3)</p><p>CON: 11 (+0)</p><p>INT: 17 (+3)</p><p>WIS: 8 (-1)</p><p>CHA: 11 (+0)</p><p></p><p>Hit Points: 14 (6 at first, 4 at second, 4 at third)</p><p></p><p>Saving Throws: </p><p></p><p>Fortitude: +1 (base +1, CON +0)</p><p>Reflex: +6 (base +3, DEX +3)</p><p>Will: +2 (base +3, WIS -1)</p><p></p><p>Armor Class: </p><p></p><p>14 (+3 Dex, +1 size)</p><p></p><p>Base Attack Bonus: +2</p><p></p><p>Weapons: </p><p></p><p>Masterwork Flintlock Pistol (+7 attack, damage 2d6, x3 crit, Rng 10', MR 1, upgraded range, 20 rounds)</p><p></p><p>Grenade (+6 attack, damage 2d6, Rng 20', Blast radius 5 ft, 20 quantity )</p><p></p><p>Dagger (+2 attack, damage 1d3-1, 19-20/x2 crit, Rng 10’)</p><p></p><p>Skills:</p><p></p><p>Appraise* +9 (4 ranks, +3 Int, +2 Goblin)</p><p>Balance +3</p><p>Bluff +0</p><p>Climb -1</p><p>Concentration* +4 (4 ranks)</p><p>Craft~ Alchemy* +11 (6 ranks, +3 Int, +2 Goblin)</p><p>Craft~ Mechanical/Tech* +13 (6 ranks, +3 Int, +4 Goblin)</p><p>Decipher Script* +8 (5 ranks, +3 Int)</p><p>Diplomacy* +3 (1 rank, +2 Goblin)</p><p>Disable Device* +6 (3 ranks, +3 Int)</p><p>Disguise +0</p><p>Escape Artist +3</p><p>Forgery*</p><p>Gather Information*</p><p>Hide +11 (4 ranks, +3 Dex, +4 size)</p><p>Intimidate +0</p><p>Jump -1</p><p>Knowledge*</p><p>Listen* +5 (4 ranks, -1 Wis, +2 Goblin)</p><p>Move Silently +8 (5 ranks, +3 Dex)</p><p>Open Lock* +7 (4 ranks, +3 Dex)</p><p>Perform +0</p><p>Profession* -1</p><p>Ride +3</p><p>Search* +9 (6 ranks, +3 Int)</p><p>Sense Motive -1</p><p>Sleight of Hand +3</p><p>Spot -1</p><p>Survival -1</p><p>Swim -1</p><p>Use Magic Device* +5 (5 ranks)</p><p>Use Rope +3</p><p>Use Tech Device* +9 (6 ranks, +3 Int)</p><p></p><p>Feats:</p><p></p><p>Delay Malfunction (Warcraft pg. 109, Roll DC15, device keeps working for 1d3 rounds) </p><p>Build Firearms (Warcraft pg. 107, +2 Craft checks to build firearms, Tech limit increased by 2)</p><p>Emergency Repair (Warcraft pg. 110, DC20 Tech check allows continued operation for 1 hour before shutting down)</p><p></p><p>Racial Features: </p><p></p><p>+2 Int, -2 Str</p><p>Small size (+1 bonus to AC, +1 bonus on attack rolls, +4 bonus on Hide checks)</p><p>Low Light vision (Can see twice as far as humans in low light conditions)</p><p>Skilled (+2 Appraise, Craft (Alchemy), Diplomacy, and Listen checks, +4 on Craft (mechanical/tech) checks.)</p><p>Weapon Familiarity (Blunderbusses, Flintlock pistols, and long rifles count as martial weapons, not exotic)</p><p></p><p>Languages: </p><p></p><p>Goblin, Common, Orc, Dwarven</p><p></p><p>Class Features: </p><p></p><p>Scavenge (Build objects on the fly at a +10 DC)</p><p>Bomb-bouncing (Double thrown grenade-like weapons range increments)</p><p>Evasion (Take no damage rather than 1/2 damage on a successful Reflex save)</p><p>Coolness under fire (Take 10 on any non-attack roll to use technology, 1/day)</p><p></p><p>Equipment:</p><p>Masterwork Flintlock pistol with 20 rounds (700gp)</p><p>Dagger (2gp)</p><p>Cargo Pack (100gp)</p><p>~Goblin's Lock Pick (350gp)</p><p>~Automatic Thief (375gp)</p><p>~Inkpen, ink, 10 sheets of paper (10gp)</p><p>~Bomb (80 gp)</p><p>~20 grenades (800gp)</p><p>Goblin Army Knife (50gp)</p><p>Tinker's Belt (25gp)</p><p>Sunbuckle (50gp)</p><p>Potion CLW x 3 (150gp)</p><p></p><p>Total spent: 2692</p><p>Wealth: 8 gp</p></blockquote><p></p>
[QUOTE="Bobitron, post: 2086911, member: 25479"] [SIZE=4]Telikaninorikan “Tel”[/SIZE] Goblin Tinker 3 Background: [i]Born in Ratchet, Tel took the fast path to excellence within the goblin's inventors, quickly gaining a reputation as 'one to watch.' He hired out his services to the Horde during the battles against the Lich King and the Grand Admiral, serving Thrall's troops by creating grenades and bombs used to wreak havoc on the undead. Once the war ended, he decided it was time to see the world, and getting out of the workshop was the first step. Arming himself with some carefully crafted weapons, he is ready to find out what all those travelling goblin merchants always bragged about.[/i] Appearance: [i]Short in stature, Tel is of average size for a goblin. His nose is long and crooked, the tip scarred and stained black from close contact with caustic acid and a couple unfortunate gunpowder burns. His eyes gleam with intelligence and curiosity.[/i] Quote: [COLOR=YellowGreen]"Whadda ya mean, too much powder? Why, I blew the doors off the vault of Baron Agnarus with that same charge without overdoing it! Don't tell me how to do my craft!What? So what if it's just a locked chest!" [/COLOR] Age: 30 Height: 3’ Weight: 40 pounds Hair: None to speak of. He has a few wisps of white at the back of his head. Eyes: Brown Tinker 3rd level Experience: 4,000 Alignment: Chaotic Neutral Affiliation: The Horde Statistics: STR: 8 (-1) DEX: 17 (+3) CON: 11 (+0) INT: 17 (+3) WIS: 8 (-1) CHA: 11 (+0) Hit Points: 14 (6 at first, 4 at second, 4 at third) Saving Throws: Fortitude: +1 (base +1, CON +0) Reflex: +6 (base +3, DEX +3) Will: +2 (base +3, WIS -1) Armor Class: 14 (+3 Dex, +1 size) Base Attack Bonus: +2 Weapons: Masterwork Flintlock Pistol (+7 attack, damage 2d6, x3 crit, Rng 10', MR 1, upgraded range, 20 rounds) Grenade (+6 attack, damage 2d6, Rng 20', Blast radius 5 ft, 20 quantity ) Dagger (+2 attack, damage 1d3-1, 19-20/x2 crit, Rng 10’) Skills: Appraise* +9 (4 ranks, +3 Int, +2 Goblin) Balance +3 Bluff +0 Climb -1 Concentration* +4 (4 ranks) Craft~ Alchemy* +11 (6 ranks, +3 Int, +2 Goblin) Craft~ Mechanical/Tech* +13 (6 ranks, +3 Int, +4 Goblin) Decipher Script* +8 (5 ranks, +3 Int) Diplomacy* +3 (1 rank, +2 Goblin) Disable Device* +6 (3 ranks, +3 Int) Disguise +0 Escape Artist +3 Forgery* Gather Information* Hide +11 (4 ranks, +3 Dex, +4 size) Intimidate +0 Jump -1 Knowledge* Listen* +5 (4 ranks, -1 Wis, +2 Goblin) Move Silently +8 (5 ranks, +3 Dex) Open Lock* +7 (4 ranks, +3 Dex) Perform +0 Profession* -1 Ride +3 Search* +9 (6 ranks, +3 Int) Sense Motive -1 Sleight of Hand +3 Spot -1 Survival -1 Swim -1 Use Magic Device* +5 (5 ranks) Use Rope +3 Use Tech Device* +9 (6 ranks, +3 Int) Feats: Delay Malfunction (Warcraft pg. 109, Roll DC15, device keeps working for 1d3 rounds) Build Firearms (Warcraft pg. 107, +2 Craft checks to build firearms, Tech limit increased by 2) Emergency Repair (Warcraft pg. 110, DC20 Tech check allows continued operation for 1 hour before shutting down) Racial Features: +2 Int, -2 Str Small size (+1 bonus to AC, +1 bonus on attack rolls, +4 bonus on Hide checks) Low Light vision (Can see twice as far as humans in low light conditions) Skilled (+2 Appraise, Craft (Alchemy), Diplomacy, and Listen checks, +4 on Craft (mechanical/tech) checks.) Weapon Familiarity (Blunderbusses, Flintlock pistols, and long rifles count as martial weapons, not exotic) Languages: Goblin, Common, Orc, Dwarven Class Features: Scavenge (Build objects on the fly at a +10 DC) Bomb-bouncing (Double thrown grenade-like weapons range increments) Evasion (Take no damage rather than 1/2 damage on a successful Reflex save) Coolness under fire (Take 10 on any non-attack roll to use technology, 1/day) Equipment: Masterwork Flintlock pistol with 20 rounds (700gp) Dagger (2gp) Cargo Pack (100gp) ~Goblin's Lock Pick (350gp) ~Automatic Thief (375gp) ~Inkpen, ink, 10 sheets of paper (10gp) ~Bomb (80 gp) ~20 grenades (800gp) Goblin Army Knife (50gp) Tinker's Belt (25gp) Sunbuckle (50gp) Potion CLW x 3 (150gp) Total spent: 2692 Wealth: 8 gp [/QUOTE]
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