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Loktar Regar! Evil Ujio's Warcraft PbP Rogue's Gallery
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<blockquote data-quote="Rikandur Azebol" data-source="post: 2087568" data-attributes="member: 21755"><p>Groog Profit, 4 lvl Tinker. XP: 6601/10000.</p><p></p><p>Str 11, Agi 13, Sta 16, Int 17, Spi 10, Cha 8.</p><p></p><p>To emphasize that he is war veteran, who surviwed many explosions I given him high Con and above average Str. He is scarred, mean looking Goblin with the sharp gaze, quite uncommunicative on subjects other than his favorite ones. Guns and Explosives. And other rather unpleasant sights that You see when You had unpleasure to be in thick of action. Say, he was at Mount Hyjal. (Final mission for Night Elves in Warcraft III), till today he awakes sometime screaming in dread. Acha, he hate Demons. </p><p></p><p>LN, rules in army are simple. You have bigger gun, You live. You follow good battleplan, You live. You do't have any of above ? Start screaming. Did I made him too paranoid ? </p><p></p><p>HP:26 (I'm taking average here adding Con bonus.)</p><p></p><p>BAB: +3</p><p></p><p>AC: 11</p><p></p><p>Saves:</p><p></p><p>Fortitude +3 </p><p>Reflex +5</p><p>Will +4</p><p></p><p>Feats: Exotic Weapon Proficiency: Firearms, Firearms Knack, Small Devices Knack. </p><p></p><p>Skills possesed by Groog are maximized. He have 77 skill ranks. Only class Skills.</p><p></p><p>Craft: Alchemy (Int) +10</p><p>Craft: Technological Device (Int) +10</p><p>Use Magical Device (Cha) +6</p><p> Use Technological Device (Int) +10</p><p> Appraise (Int) +10</p><p> Knowledge: Technology (Int) +10</p><p> Listen (Wis) +7</p><p> Diplomacy (Cha) +8</p><p> Search (Int) +10</p><p> Disable Device (Int) +10</p><p> Profession: Blacksmith (Wis) +7</p><p></p><p>Combat:</p><p>Masterwork Spliter Gun (Attack +7 ranged, 4d6 dmg, piercing, range 20', reload 5 rounds, if misses everybody in 30' cone in the direction of the shot recive 2d6 dmg, Reflex 15 avoids damage.)</p><p></p><p>Tinker's heavy hammer, (Attack+3 meele, d6 dmg, bludgeoning.)</p><p></p><p>Equipment:</p><p>Chmmm, I would like him to have Masterwork Splinter Gun from "Magic & Mayhem",Goblin Army Knife, Goblin Army Boots, Masterwork Blacksmith Tools, Ox and cart for all his stuff, Masterwork Alchemist's Lab, Masterwork Tinker's Tools, army's clothes for winter and summer, some food and water in preservative containers with big signs " Food ! Drink !" and finally rest of his money spent on Alchemical Compounds needed to maintain his stuff. Compounds are kept in preservative containers with big signs of Orc's Skull , Explosions, "DANGER !" etc. to keep nosy ignorants avay from it. And from blowing Groog's beloved "stuff" in the air.</p><p></p><p>History:</p><p>After all those battles, seeing many friends fell and horrors that haunt his sleep ... Groog decided that enough is enough and left army, to settle in some peaceful place. Mindless idiocy of those leading these armies, wasting troops and unable to discipline them was only contributing to his decision. Drunk troll, who ate Buglub and Rico, rare smart orc with aptiude for technological thought, only hastened his decision. He packed his stuff, saved ox from being toasted with meneacing glare and his biggest gun ... Say farewell to his few remaining friends and headed out to some peaceful place, to rethink his life. During his journey he stumbled in Korga's Strand ... and established small smithy, to gain a living, even if locals were suspicious of foreign Goblin. But when he helped, using last of his grenades, to defend village from small quillboar raid he was warily accepted. So ... he was keeping himself in right form, while spending much of his income in local tavern, trying to get into grip with himself.</p><p>Only to find that some of his mates stumbled here also, yesterday !</p></blockquote><p></p>
[QUOTE="Rikandur Azebol, post: 2087568, member: 21755"] Groog Profit, 4 lvl Tinker. XP: 6601/10000. Str 11, Agi 13, Sta 16, Int 17, Spi 10, Cha 8. To emphasize that he is war veteran, who surviwed many explosions I given him high Con and above average Str. He is scarred, mean looking Goblin with the sharp gaze, quite uncommunicative on subjects other than his favorite ones. Guns and Explosives. And other rather unpleasant sights that You see when You had unpleasure to be in thick of action. Say, he was at Mount Hyjal. (Final mission for Night Elves in Warcraft III), till today he awakes sometime screaming in dread. Acha, he hate Demons. LN, rules in army are simple. You have bigger gun, You live. You follow good battleplan, You live. You do't have any of above ? Start screaming. Did I made him too paranoid ? HP:26 (I'm taking average here adding Con bonus.) BAB: +3 AC: 11 Saves: Fortitude +3 Reflex +5 Will +4 Feats: Exotic Weapon Proficiency: Firearms, Firearms Knack, Small Devices Knack. Skills possesed by Groog are maximized. He have 77 skill ranks. Only class Skills. Craft: Alchemy (Int) +10 Craft: Technological Device (Int) +10 Use Magical Device (Cha) +6 Use Technological Device (Int) +10 Appraise (Int) +10 Knowledge: Technology (Int) +10 Listen (Wis) +7 Diplomacy (Cha) +8 Search (Int) +10 Disable Device (Int) +10 Profession: Blacksmith (Wis) +7 Combat: Masterwork Spliter Gun (Attack +7 ranged, 4d6 dmg, piercing, range 20', reload 5 rounds, if misses everybody in 30' cone in the direction of the shot recive 2d6 dmg, Reflex 15 avoids damage.) Tinker's heavy hammer, (Attack+3 meele, d6 dmg, bludgeoning.) Equipment: Chmmm, I would like him to have Masterwork Splinter Gun from "Magic & Mayhem",Goblin Army Knife, Goblin Army Boots, Masterwork Blacksmith Tools, Ox and cart for all his stuff, Masterwork Alchemist's Lab, Masterwork Tinker's Tools, army's clothes for winter and summer, some food and water in preservative containers with big signs " Food ! Drink !" and finally rest of his money spent on Alchemical Compounds needed to maintain his stuff. Compounds are kept in preservative containers with big signs of Orc's Skull , Explosions, "DANGER !" etc. to keep nosy ignorants avay from it. And from blowing Groog's beloved "stuff" in the air. History: After all those battles, seeing many friends fell and horrors that haunt his sleep ... Groog decided that enough is enough and left army, to settle in some peaceful place. Mindless idiocy of those leading these armies, wasting troops and unable to discipline them was only contributing to his decision. Drunk troll, who ate Buglub and Rico, rare smart orc with aptiude for technological thought, only hastened his decision. He packed his stuff, saved ox from being toasted with meneacing glare and his biggest gun ... Say farewell to his few remaining friends and headed out to some peaceful place, to rethink his life. During his journey he stumbled in Korga's Strand ... and established small smithy, to gain a living, even if locals were suspicious of foreign Goblin. But when he helped, using last of his grenades, to defend village from small quillboar raid he was warily accepted. So ... he was keeping himself in right form, while spending much of his income in local tavern, trying to get into grip with himself. Only to find that some of his mates stumbled here also, yesterday ! [/QUOTE]
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