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<blockquote data-quote="Voadam" data-source="post: 2098886" data-attributes="member: 2209"><p><strong>Snarrek</strong></p><p></p><p>Snarrek, Jungle Troll</p><p></p><p>Barb 2 ECL 3</p><p></p><p>str 19, dex 13, con 21, int 9, wis 10, cha 8</p><p></p><p>HP 29</p><p></p><p>AC 16 (18) (5 armor 1 dex +2 natural or not depending on book ujio uses) touch 11, denied dex 15(17)</p><p>F +9, R +2 W+1</p><p>BAB+2 grapple +6, init +1</p><p>Greataxe +7 melee d12+7 x3</p><p>spikes +7 melee d6+5</p><p></p><p>Feats: Extra rage</p><p>Skills</p><p>survival 5 ranks</p><p>Listen 5 ranks</p><p>Climb 5 ranks</p><p>Hide +4 circumstance in jungles</p><p></p><p>Equip (2700gp)</p><p>Breastplate with masterwork spikes 550 gp </p><p>Cold iron masterwork Great axe 640 gp</p><p>Cloak of resistance +1 1000 gp</p><p>Gallon of ale 2 sp</p><p>Chunk of meat 2 sp</p><p>509 gp</p><p>6 sp</p><p></p><p>Troll traits</p><p>Monstrous humanoid</p><p>fast healing 1</p><p>darkvision 60 ft.</p><p></p><p>Barbarian features</p><p>illiterate</p><p>speed 30 feet in armor</p><p>Rage 3/day 10 rounds +4 str, +4 con, +2 will save -2AC then fatigued for encounter (-2 str, dex, no charge or run)</p><p>Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.</p><p></p><p>HISTORY</p><p></p><p>Snarrek's people are considered superstitious by the other races. The jungle trolls know better however. Their ancestors do come back as spirits that can influence the world, this is the basis of troll Voodoo magic.</p><p></p><p>This was Snarrek's undoing for the spirit of his Great grandfather Mortek was a malicious and nasty cuss who felt that Snarrek's parents were mated at an unauspicious time resulting in Snarrek being bad jujuj for his tribe. The grandfather thherefore threatened the tribe with his ill will if Snarrek was to remain with them once he was a full man. Therefore after Snarrek passed his manhood ritual and gained his own name it was decided that for the good of the tribe and to stop his dead great grandfather from further persecuting the family and cursing the tribe Snarrek would seek his fortune away from the tribe.</p><p></p><p>Snarrek was not really happy with this and it fuels his anger. He does not know much of the wider world but he will seek to make his way with his axe and if he can do so in way that lets him vent his frequent boiling over rages, so much the better.</p><p></p><p>After leaving his tribe Snarrek joined the horde and fought in many battles that ended disastrously with tremendous losses of life. This was a great opportunity for the troll to vent his anger about being kicked out of the tribe to placate a dead family member. Snarrek kept having to blend in to different units as his existing ones were decimated in heavy fighting. If not for his trollish fast healing Snarek would have the scars to prove his blood soaked travails. Currently Snarrek finds himself in the small village with a few other survivors of the latest glorious debacle. A motley bunch of goblins and orcs (and others?), they are an all right crew in Snarrek's eyes.</p><p></p><p>Barb 2 Jungle troll 2</p><p></p><p>str 16, dex 16, con 18, int 9, wis 10, cha 8</p><p></p><p>HP 45</p><p></p><p>AC 18 (5 armor 3 dex) touch 13, denied dex 15</p><p>F +10, R +7 W+3</p><p>BAB+4 grapple +6, init +3</p><p>Greataxe +8 melee d12+4 x3</p><p>spikes +8 melee d6+3</p><p></p><p>Feats: Extra Rage, Iron Will</p><p>Skills</p><p>survival 5 ranks</p><p>Listen 5 ranks</p><p>Climb 5 ranks</p><p>+2 racial bonus on survival, jump, and tumble</p><p>2 ranks of troll skills to add</p><p></p><p>Equip (2700gp)</p><p>Breastplate with masterwork spikes 550 gp </p><p>Cold iron masterwork Great axe 640 gp</p><p>Cloak of resistance +1 1000 gp</p><p>Gallon of ale 2 sp</p><p>Chunk of meat 2 sp</p><p>509 gp</p><p>6 sp</p><p></p><p>Troll traits</p><p>Monstrous humanoid</p><p>fast healing 1</p><p>low light vision</p><p></p><p>Barbarian features</p><p>illiterate</p><p>speed 30 feet in armor</p><p>Rage 3/day 10 rounds +4 str, +4 con, +2 will save -2AC then fatigued for encounter (-2 str, dex, no charge or run)</p><p>Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.</p></blockquote><p></p>
[QUOTE="Voadam, post: 2098886, member: 2209"] [b]Snarrek[/b] Snarrek, Jungle Troll Barb 2 ECL 3 str 19, dex 13, con 21, int 9, wis 10, cha 8 HP 29 AC 16 (18) (5 armor 1 dex +2 natural or not depending on book ujio uses) touch 11, denied dex 15(17) F +9, R +2 W+1 BAB+2 grapple +6, init +1 Greataxe +7 melee d12+7 x3 spikes +7 melee d6+5 Feats: Extra rage Skills survival 5 ranks Listen 5 ranks Climb 5 ranks Hide +4 circumstance in jungles Equip (2700gp) Breastplate with masterwork spikes 550 gp Cold iron masterwork Great axe 640 gp Cloak of resistance +1 1000 gp Gallon of ale 2 sp Chunk of meat 2 sp 509 gp 6 sp Troll traits Monstrous humanoid fast healing 1 darkvision 60 ft. Barbarian features illiterate speed 30 feet in armor Rage 3/day 10 rounds +4 str, +4 con, +2 will save -2AC then fatigued for encounter (-2 str, dex, no charge or run) Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. HISTORY Snarrek's people are considered superstitious by the other races. The jungle trolls know better however. Their ancestors do come back as spirits that can influence the world, this is the basis of troll Voodoo magic. This was Snarrek's undoing for the spirit of his Great grandfather Mortek was a malicious and nasty cuss who felt that Snarrek's parents were mated at an unauspicious time resulting in Snarrek being bad jujuj for his tribe. The grandfather thherefore threatened the tribe with his ill will if Snarrek was to remain with them once he was a full man. Therefore after Snarrek passed his manhood ritual and gained his own name it was decided that for the good of the tribe and to stop his dead great grandfather from further persecuting the family and cursing the tribe Snarrek would seek his fortune away from the tribe. Snarrek was not really happy with this and it fuels his anger. He does not know much of the wider world but he will seek to make his way with his axe and if he can do so in way that lets him vent his frequent boiling over rages, so much the better. After leaving his tribe Snarrek joined the horde and fought in many battles that ended disastrously with tremendous losses of life. This was a great opportunity for the troll to vent his anger about being kicked out of the tribe to placate a dead family member. Snarrek kept having to blend in to different units as his existing ones were decimated in heavy fighting. If not for his trollish fast healing Snarek would have the scars to prove his blood soaked travails. Currently Snarrek finds himself in the small village with a few other survivors of the latest glorious debacle. A motley bunch of goblins and orcs (and others?), they are an all right crew in Snarrek's eyes. Barb 2 Jungle troll 2 str 16, dex 16, con 18, int 9, wis 10, cha 8 HP 45 AC 18 (5 armor 3 dex) touch 13, denied dex 15 F +10, R +7 W+3 BAB+4 grapple +6, init +3 Greataxe +8 melee d12+4 x3 spikes +8 melee d6+3 Feats: Extra Rage, Iron Will Skills survival 5 ranks Listen 5 ranks Climb 5 ranks +2 racial bonus on survival, jump, and tumble 2 ranks of troll skills to add Equip (2700gp) Breastplate with masterwork spikes 550 gp Cold iron masterwork Great axe 640 gp Cloak of resistance +1 1000 gp Gallon of ale 2 sp Chunk of meat 2 sp 509 gp 6 sp Troll traits Monstrous humanoid fast healing 1 low light vision Barbarian features illiterate speed 30 feet in armor Rage 3/day 10 rounds +4 str, +4 con, +2 will save -2AC then fatigued for encounter (-2 str, dex, no charge or run) Uncanny Dodge (Ex): At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. [/QUOTE]
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