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Lolth takes Rio de Janeiro (was: The drow pantheon)
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<blockquote data-quote="I'm A Banana" data-source="post: 5396201" data-attributes="member: 2067"><p>Battle Felon is pretty awesome. I can just see the look on the face of the player first subject to that. Left Holding the Cloak is also great flavor. And You Can Take It With You is a nice "HA! I am going to hurt you even in death!" effect that should work well, presuming your party doesn't just rest after the encounter (it basically means he can't be a "climax" himself -- you need to keep the fury coming, which is a really interesting cross-encounter impetus).</p><p></p><p><strong>Battle Felon</strong>:</p><p>You might want to define "steal an item" for Battle Felon a little better, but not necessarily. You're the DM, you can make the call as to what items he can steal (I might recommend things that the character is holding in their hand -- weapons or implements -- and then let a character recover the item with a Thievery check, or recover an item by having him take damage and then spending a minor action in the square he was damaged in to pick it up, but that might hurt PC's too much...)</p><p></p><p><strong>Unparalleled Thief</strong>:</p><p>This <em>hurts</em> a party pretty hardcore. Imagine if the Leader has their Minor actions stolen...and then playing the Leader who can't do anything other than move and heal for half the combat. I'd add a way for them to get their Minor actions back. Maybe hitting him, maybe a saving throw, maybe spending an Action Point...</p><p></p><p><strong>Left Holding the Cloak</strong>:</p><p>This is going to ratchet up damage significantly in the latter half of the battle, after he's bloodied. I probably wouldn't have him doing it with every time he's damaged after being bloodied. A Recharge would probably be fine.</p><p></p><p>Those are the big things I noticed. Basically, you're going to want PC's to be able to recover from what you do to them, even if it's at a heavy cost, and boom-a-porting every hit after the halfway point is going to get painful and probably tedious. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5396201, member: 2067"] Battle Felon is pretty awesome. I can just see the look on the face of the player first subject to that. Left Holding the Cloak is also great flavor. And You Can Take It With You is a nice "HA! I am going to hurt you even in death!" effect that should work well, presuming your party doesn't just rest after the encounter (it basically means he can't be a "climax" himself -- you need to keep the fury coming, which is a really interesting cross-encounter impetus). [B]Battle Felon[/B]: You might want to define "steal an item" for Battle Felon a little better, but not necessarily. You're the DM, you can make the call as to what items he can steal (I might recommend things that the character is holding in their hand -- weapons or implements -- and then let a character recover the item with a Thievery check, or recover an item by having him take damage and then spending a minor action in the square he was damaged in to pick it up, but that might hurt PC's too much...) [B]Unparalleled Thief[/B]: This [I]hurts[/I] a party pretty hardcore. Imagine if the Leader has their Minor actions stolen...and then playing the Leader who can't do anything other than move and heal for half the combat. I'd add a way for them to get their Minor actions back. Maybe hitting him, maybe a saving throw, maybe spending an Action Point... [B]Left Holding the Cloak[/B]: This is going to ratchet up damage significantly in the latter half of the battle, after he's bloodied. I probably wouldn't have him doing it with every time he's damaged after being bloodied. A Recharge would probably be fine. Those are the big things I noticed. Basically, you're going to want PC's to be able to recover from what you do to them, even if it's at a heavy cost, and boom-a-porting every hit after the halfway point is going to get painful and probably tedious. ;) [/QUOTE]
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Lolth takes Rio de Janeiro (was: The drow pantheon)
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