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<blockquote data-quote="Runesong42" data-source="post: 1798719" data-attributes="member: 10578"><p><strong>Only one player? Kinda like me...</strong></p><p></p><p>Dunegons and Dragons is, by design, a team game. However, I have DM'd and in turn played in many campaigns where there was only one player. There are NUMEROUS ways around this, with some creativity.</p><p></p><p>- Have the PC lead a 'shock troop' of specialists (ie NPC's) to round out the party to 4.</p><p>- Reduce the CR and number of opponents for the lone PC to fight.</p><p>- Focus on the role-playing/story aspects of your story and keep fighting to a minimum.</p><p>- Allow the PC to run more than one character.</p><p>* (This one is my favourite) In the new Unearthed Arcana, there are scores of alternate rules for character creation and campaign tweaking. One of which essentially allows PC's to take two classes and advance in both simulataneously, taking the best traits and all abilities of each. For example, a character who takes a Fighter/Mage combo gets d10 HP, BAB and Fort saves, and all feats and abilities of a FTR, plus the MAG's Wil save bonus and access to spells. When PrC's come around, a PC can then choose either class plus a level in the PrC. Only problems coming out of this would be classes that already duplicate two classes (such as the ... well, there's one that's a Mage/Cleric combo that advances spellcasting in both, forget the name off-hand).</p><p></p><p>As for systems... I cannot think of a single system that would allow for decent one-player action except possibly Palladium, especially their Rifts or Robotech settings. But, like all RPG's, the above could still apply.</p></blockquote><p></p>
[QUOTE="Runesong42, post: 1798719, member: 10578"] [b]Only one player? Kinda like me...[/b] Dunegons and Dragons is, by design, a team game. However, I have DM'd and in turn played in many campaigns where there was only one player. There are NUMEROUS ways around this, with some creativity. - Have the PC lead a 'shock troop' of specialists (ie NPC's) to round out the party to 4. - Reduce the CR and number of opponents for the lone PC to fight. - Focus on the role-playing/story aspects of your story and keep fighting to a minimum. - Allow the PC to run more than one character. * (This one is my favourite) In the new Unearthed Arcana, there are scores of alternate rules for character creation and campaign tweaking. One of which essentially allows PC's to take two classes and advance in both simulataneously, taking the best traits and all abilities of each. For example, a character who takes a Fighter/Mage combo gets d10 HP, BAB and Fort saves, and all feats and abilities of a FTR, plus the MAG's Wil save bonus and access to spells. When PrC's come around, a PC can then choose either class plus a level in the PrC. Only problems coming out of this would be classes that already duplicate two classes (such as the ... well, there's one that's a Mage/Cleric combo that advances spellcasting in both, forget the name off-hand). As for systems... I cannot think of a single system that would allow for decent one-player action except possibly Palladium, especially their Rifts or Robotech settings. But, like all RPG's, the above could still apply. [/QUOTE]
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