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Lone Wolf: The Roleplaying Game
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<blockquote data-quote="Messageboard Golem" data-source="post: 2007566" data-attributes="member: 18387"><p>In the northern land of Sommerlund, it has been the custom for many centuries to send the children of the Warrior Lords to the monastery of Kai. There they are taught the skills and disciplines of their noble fathers. </p><p></p><p>The Kai monks are masters of their art, and the children in their charge love and respect them in spite of the hardships of their training. For one day when they have finally learnt the secret skills of the Kai, they will return to their homes equipped in mind and body to defend themselves against the constant threat of war from the Darklords of the west. </p><p></p><p>In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darklord armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called 'Sommerswerd', the sword of the sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar. </p><p></p><p>Now it is in the morning of the feast of Fehmarn, when all of the Kai Lords are present at the monastery for the celebrations. Suddenly a great black cloud comes out from the western skies. So many are the numbers of the black-winged beasts that fill the sky, that the sun is completely hidden. The Darklords, ancient enemy of Sommlending, are attacking. War has begun. </p><p></p><p>With these words, readers of the Lone Wolf series were launched into an odyssey spanning 28 game books, 12 novels, and countless related works. The hero for most of that work was Lone Wolf, a Kai Lord and the readers’ alternate identity when traveling through the complex and often lethal world of Magnamund. The last survivor of the Kai, it was his self-appointed duty to seek vengeance for the deaths of his brothers and sisters. Through it all, readers of the Lone Wolf game books followed along with every step, every sword blow, and every use of his incredible powers.</p><p></p><p>Since then, the world of Magnamund has grown and expanded to include loyal readers from every corner of the globe. From novels that explore the Kai and their politics to fan-based fiction that continues the adventures of hundreds of other characters in the setting, the game world has become far more than the thrilling adventures of Lone Wolf himself.</p><p></p><p>That is where the book you are holding right now comes in. Lone Wolf began as a roleplaying game; it is only fitting that he has come full circle into another one. In a world as vast as Magnamund, there is plenty of room for as many heroes as there are villains. There is more than enough room for as many bastions of light as there are fell pits of darkness. Magnamund is a rich tapestry of good and evil, dozens of different cultures, and ancient artifacts resting side by side with scientific innovation. From the Dwarven Gunners of Bor to the malefic Helghasts that lurk in forgotten crypts, here then is fantasy roleplaying at its finest.</p><p></p><p>The original purpose of the Lone Wolf series was one of vengeance, but it quickly became more than that. Lone Wolf went through the cycles of a hero, taking his original quest for revenge and moving on to a noble purpose of exploration and finally restoration of his past through the rebirth of the Kai. It can truly be said that in Magnamund, great dreams can come from simple beginnings. That is the hope of any adventure set in the world of Lone Wolf; a single adventure spawning an epic of your own.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2007566, member: 18387"] In the northern land of Sommerlund, it has been the custom for many centuries to send the children of the Warrior Lords to the monastery of Kai. There they are taught the skills and disciplines of their noble fathers. The Kai monks are masters of their art, and the children in their charge love and respect them in spite of the hardships of their training. For one day when they have finally learnt the secret skills of the Kai, they will return to their homes equipped in mind and body to defend themselves against the constant threat of war from the Darklords of the west. In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darklord armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called 'Sommerswerd', the sword of the sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar. Now it is in the morning of the feast of Fehmarn, when all of the Kai Lords are present at the monastery for the celebrations. Suddenly a great black cloud comes out from the western skies. So many are the numbers of the black-winged beasts that fill the sky, that the sun is completely hidden. The Darklords, ancient enemy of Sommlending, are attacking. War has begun. With these words, readers of the Lone Wolf series were launched into an odyssey spanning 28 game books, 12 novels, and countless related works. The hero for most of that work was Lone Wolf, a Kai Lord and the readers’ alternate identity when traveling through the complex and often lethal world of Magnamund. The last survivor of the Kai, it was his self-appointed duty to seek vengeance for the deaths of his brothers and sisters. Through it all, readers of the Lone Wolf game books followed along with every step, every sword blow, and every use of his incredible powers. Since then, the world of Magnamund has grown and expanded to include loyal readers from every corner of the globe. From novels that explore the Kai and their politics to fan-based fiction that continues the adventures of hundreds of other characters in the setting, the game world has become far more than the thrilling adventures of Lone Wolf himself. That is where the book you are holding right now comes in. Lone Wolf began as a roleplaying game; it is only fitting that he has come full circle into another one. In a world as vast as Magnamund, there is plenty of room for as many heroes as there are villains. There is more than enough room for as many bastions of light as there are fell pits of darkness. Magnamund is a rich tapestry of good and evil, dozens of different cultures, and ancient artifacts resting side by side with scientific innovation. From the Dwarven Gunners of Bor to the malefic Helghasts that lurk in forgotten crypts, here then is fantasy roleplaying at its finest. The original purpose of the Lone Wolf series was one of vengeance, but it quickly became more than that. Lone Wolf went through the cycles of a hero, taking his original quest for revenge and moving on to a noble purpose of exploration and finally restoration of his past through the rebirth of the Kai. It can truly be said that in Magnamund, great dreams can come from simple beginnings. That is the hope of any adventure set in the world of Lone Wolf; a single adventure spawning an epic of your own. [/QUOTE]
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