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<blockquote data-quote="talien" data-source="post: 2566699" data-attributes="member: 3285"><p>I feel your pain!</p><p></p><p>I finally resolved it this way:</p><p>1) We have a group of 8 potential players and 2 DMs. It's an absolute requirement because of the exact same nonsense you experience all the time...people don't put gaming as a priority even when YOU do, so you have to build in the "someone won't bother to show up" factor.</p><p>2) We're geographically flexible. We play in Connecticut, NYC, and on Long Island. We tack gaming on to vacations, birthdays, Halloween, you name it. Then we sound the call and see who shows up. If we get four people, we game.</p><p>3) The games are self-contained. An overarching plot is fine, but the days of stopping in the middle of an adventure are over. We have about 5 or 6 hours in total, and that's it. So games start and end. Self-contained, because you never know when you'll see those people again.</p><p>4) I play maybe twice a month at most. I used to play up to 8 times a month in my high school years. </p><p>5) Finally, writing my story hour helps a lot: <a href="http://www.enworld.org/showthread.php?p=2556968#post2556968" target="_blank">http://www.enworld.org/showthread.php?p=2556968#post2556968</a> It keeps those folks in the loop who missed the last two sessions. Everyone retains their sense of community by reading what happened and thus not falling behind in the larger plots.</p></blockquote><p></p>
[QUOTE="talien, post: 2566699, member: 3285"] I feel your pain! I finally resolved it this way: 1) We have a group of 8 potential players and 2 DMs. It's an absolute requirement because of the exact same nonsense you experience all the time...people don't put gaming as a priority even when YOU do, so you have to build in the "someone won't bother to show up" factor. 2) We're geographically flexible. We play in Connecticut, NYC, and on Long Island. We tack gaming on to vacations, birthdays, Halloween, you name it. Then we sound the call and see who shows up. If we get four people, we game. 3) The games are self-contained. An overarching plot is fine, but the days of stopping in the middle of an adventure are over. We have about 5 or 6 hours in total, and that's it. So games start and end. Self-contained, because you never know when you'll see those people again. 4) I play maybe twice a month at most. I used to play up to 8 times a month in my high school years. 5) Finally, writing my story hour helps a lot: [url]http://www.enworld.org/showthread.php?p=2556968#post2556968[/url] It keeps those folks in the loop who missed the last two sessions. Everyone retains their sense of community by reading what happened and thus not falling behind in the larger plots. [/QUOTE]
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