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*Pathfinder & Starfinder
Long Adventures and Levelling. etc.?
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<blockquote data-quote="delericho" data-source="post: 6136487" data-attributes="member: 22424"><p>Simply put, I don't. I try to give PCs the opportunity to take downtime semi-regularly (for other reasons), but if they're involved in an ongoing quest and they hit the next level then they get to advance immediately (well, at the end of the session) and we go from there. I don't try to make sense of it - I honestly have enough other things to worry about without bothering with why the Wizard couldn't cast <em>fireball</em> one day and suddenly can the next. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In one case, we had a situation where a PC had died a long way from home, and the party Cleric was right on the edge of being able to <em>raise dead</em>. However, that PC was also about to run off into the next dungeon, so wouldn't be around to actually cast the spell. In that instance, I ruled that the PC actually cast it before leaving the ship, even though he was a few XP short, so that at the start of the next session the revived PC could get involved right away.</p><p></p><p>Which actually worked very nicely, because while the other PCs were away some fairly important stuff had happened on the ship, which the revived PC could discover immediately.</p></blockquote><p></p>
[QUOTE="delericho, post: 6136487, member: 22424"] Simply put, I don't. I try to give PCs the opportunity to take downtime semi-regularly (for other reasons), but if they're involved in an ongoing quest and they hit the next level then they get to advance immediately (well, at the end of the session) and we go from there. I don't try to make sense of it - I honestly have enough other things to worry about without bothering with why the Wizard couldn't cast [i]fireball[/i] one day and suddenly can the next. :) In one case, we had a situation where a PC had died a long way from home, and the party Cleric was right on the edge of being able to [i]raise dead[/i]. However, that PC was also about to run off into the next dungeon, so wouldn't be around to actually cast the spell. In that instance, I ruled that the PC actually cast it before leaving the ship, even though he was a few XP short, so that at the start of the next session the revived PC could get involved right away. Which actually worked very nicely, because while the other PCs were away some fairly important stuff had happened on the ship, which the revived PC could discover immediately. [/QUOTE]
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