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Long Adventures and Levelling. etc.?
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<blockquote data-quote="Luce" data-source="post: 6136719" data-attributes="member: 29760"><p>First, on the meta level different editions have different implied rates of advancement. For example, 2e DMG recommends 4-6 <em>adventures</em> to level up (and judging from my experience with Dungeon magazine that is accurate estimate). Put in another way a 12 part adventure path will gain you 2 may be 3 levels. 3e DMG estimates a level to take 13.33 [level equivalent] <em>encounters</em>. The adventures in Dungeon from the period we pretty much 1:1 level to adventure ratio.</p><p>Second, characters rarely fight 24/7. There is walking from place to place, cooking, cleaning, nightwatch. In other words even when on the field there should be plenty of time to sneak in some self training.</p><p>The wizard reads his book while riding or eating, or before bed. The fighter do some shadow swordplay or tries to imitate something he had seen. The rogue reads anatomy and opens locks blindfolded. The cleric mediates on chosen sections of his holly book(s) etc. Even when you an a hurry a two day ride is a two day ride. </p><p>Third, survival is great motivator. If not being able to do a feature extraction via kernel in your math class was detrimental to your health I would think one would try harder. Being in the field ricking body and soul can result in some very rapid improvement for the ones that survive long enough. </p><p>As an aside, experience itself is sometimes defined as facing a [perceived] danger. E. g "Three kobolds" shop scenario. The characters see 3 kobolds on the side of the road selling obviously stolen goods, the blood stains being a dead giveaway. One player wants to pick a fight stating that 3 kobolds are no real danger. A wiser companion counters :"We only see 3. There are probably more around. How did you think they got their merchandise in the first place?" The lesson being that facing an obvious inferior opponents should not earn XP, now if there is the chance that there are hidden enemies (whether it is true or not) should probably be worth some experience. [the term originates from one of the "Song and Swords" novels]</p></blockquote><p></p>
[QUOTE="Luce, post: 6136719, member: 29760"] First, on the meta level different editions have different implied rates of advancement. For example, 2e DMG recommends 4-6 [I]adventures[/I] to level up (and judging from my experience with Dungeon magazine that is accurate estimate). Put in another way a 12 part adventure path will gain you 2 may be 3 levels. 3e DMG estimates a level to take 13.33 [level equivalent] [I]encounters[/I]. The adventures in Dungeon from the period we pretty much 1:1 level to adventure ratio. Second, characters rarely fight 24/7. There is walking from place to place, cooking, cleaning, nightwatch. In other words even when on the field there should be plenty of time to sneak in some self training. The wizard reads his book while riding or eating, or before bed. The fighter do some shadow swordplay or tries to imitate something he had seen. The rogue reads anatomy and opens locks blindfolded. The cleric mediates on chosen sections of his holly book(s) etc. Even when you an a hurry a two day ride is a two day ride. Third, survival is great motivator. If not being able to do a feature extraction via kernel in your math class was detrimental to your health I would think one would try harder. Being in the field ricking body and soul can result in some very rapid improvement for the ones that survive long enough. As an aside, experience itself is sometimes defined as facing a [perceived] danger. E. g "Three kobolds" shop scenario. The characters see 3 kobolds on the side of the road selling obviously stolen goods, the blood stains being a dead giveaway. One player wants to pick a fight stating that 3 kobolds are no real danger. A wiser companion counters :"We only see 3. There are probably more around. How did you think they got their merchandise in the first place?" The lesson being that facing an obvious inferior opponents should not earn XP, now if there is the chance that there are hidden enemies (whether it is true or not) should probably be worth some experience. [the term originates from one of the "Song and Swords" novels] [/QUOTE]
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