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Long Adventures and Levelling. etc.?
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<blockquote data-quote="Gomer212" data-source="post: 6136762" data-attributes="member: 6746022"><p>I'll start out by saying that this is exactly why I'm not a fan of most single "epic" campaigns that span from level 1 to around 30. I hate games which transform characters from commoners to immortals in 6 months. Not only is it unrealistic, but you are missing out on excellent character development opportunity.</p><p></p><p>To me, 30th level is nothing short of a lifetime achievement, representing many years of work and dedication. When I DM, I break the characters careers down into several "mini-campaigns" which will span the distance of around 3-6 XP levels and take somewhere from a month to a year to complete.</p><p></p><p>Once the campaign wraps up (and providing the characters survive) everyone cheers and the characters decide where to go next. I follow the game with 3-5 years of "downtime" where the characters can live however they want. They basically write a background for themselves. Some go off and marry NPCs from last adventure, buy houses, start families, find work, or whatever.</p><p></p><p>Suddenly, evil strikes again (or whatever the hook for the next campaign) and the group is reunited again for the first time in years. They laugh and share tales about how they have been living their lives. They tell stories about the good times they've shared then chuckle as they claim to be "getting too old for this sort of thing". Then the campaign starts and they go bash heads again, gaining more levels.</p><p></p><p>For individual levels, I only allow them to take effect after a typical 8 hour rest. The character awakes and is ever so slightly stronger, smarter or healthier.....or the mage decides this is the day he's finally going to try that new spell.</p><p></p><p>For a character to hit 30th level in my games takes about 60 years. The humans and half-orcs will be old and gray, while the elves have hardly aged. The characters will have lived lives outside of just the dungeon. They have grown old with their wives and watched their children become the next generation of adventurers. They have made friends and thwarted many enemies. They have lived complete lives. </p><p></p><p>If you define character advancement simply as an increase in numbers, you are missing out on some of the best aspects of the game.</p></blockquote><p></p>
[QUOTE="Gomer212, post: 6136762, member: 6746022"] I'll start out by saying that this is exactly why I'm not a fan of most single "epic" campaigns that span from level 1 to around 30. I hate games which transform characters from commoners to immortals in 6 months. Not only is it unrealistic, but you are missing out on excellent character development opportunity. To me, 30th level is nothing short of a lifetime achievement, representing many years of work and dedication. When I DM, I break the characters careers down into several "mini-campaigns" which will span the distance of around 3-6 XP levels and take somewhere from a month to a year to complete. Once the campaign wraps up (and providing the characters survive) everyone cheers and the characters decide where to go next. I follow the game with 3-5 years of "downtime" where the characters can live however they want. They basically write a background for themselves. Some go off and marry NPCs from last adventure, buy houses, start families, find work, or whatever. Suddenly, evil strikes again (or whatever the hook for the next campaign) and the group is reunited again for the first time in years. They laugh and share tales about how they have been living their lives. They tell stories about the good times they've shared then chuckle as they claim to be "getting too old for this sort of thing". Then the campaign starts and they go bash heads again, gaining more levels. For individual levels, I only allow them to take effect after a typical 8 hour rest. The character awakes and is ever so slightly stronger, smarter or healthier.....or the mage decides this is the day he's finally going to try that new spell. For a character to hit 30th level in my games takes about 60 years. The humans and half-orcs will be old and gray, while the elves have hardly aged. The characters will have lived lives outside of just the dungeon. They have grown old with their wives and watched their children become the next generation of adventurers. They have made friends and thwarted many enemies. They have lived complete lives. If you define character advancement simply as an increase in numbers, you are missing out on some of the best aspects of the game. [/QUOTE]
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