Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[long] Bard as a true jack-of-all-trades: different magic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasin" data-source="post: 1874412" data-attributes="member: 7531"><p>Both the PHB flavour text and the common wisdom call the D&D bard a jack </p><p>of all trades.</p><p></p><p>But the spell list says something like jack of social interaction and </p><p>buffing. It's very focused, very non-jack-of-all-trade-like, and behind </p><p>a weaker than a dedicated caster even in this specialty.</p><p></p><p>So, I've been thinking about a few ideas intended to make a bard much </p><p>more versatile, and also a little bit more powerful.</p><p></p><p></p><p>The first, simpler idea is to allow bards to choose their spells from </p><p>any spell list, including the current bardic list, for their spells </p><p>known. What's wrong with a 7th-level bard casting fireball? He's doing </p><p>it once per day. At the same time the sorcerer is doing it 5 times per </p><p>day; the wizard, 3 times per day, and casting a 4th-level spell or two </p><p>on top of that.</p><p></p><p>The staggered spell progression already covers the "master of none" </p><p>aspect of a jack of all trades, even without the restricted list, so </p><p>maybe the list shouldn't be restricted?</p><p></p><p>Less radical (and perhaps even more interesting) would be to allow the </p><p>bards to pick one spell at each level from any list, with the rest of </p><p>the spells coming from the normal bard list. There's less possibility </p><p>for abusive combos and it keeps the general morale </p><p>officer/diviner/enchanter flavour of the spell list; but it gives some </p><p>additional power and versatility, and better distinguishes individual </p><p>bards from each other.</p><p></p><p></p><p>The other, more complex idea is inspired by abilities the artificer base </p><p>class from Eberrong Campaign Setting, and also the way limited wish </p><p>makes a sorcerer who has it a jack of all trades, master of none, by </p><p>enabling him to do cast any spell (up to 5th-level) in the game... at </p><p>the cost of 300 XP and a 7th-level slot, which keeps him from outshining </p><p>all the other casters which have a lesser selection and/or prepare in </p><p>advance, but pay 5th-level slots for 5th-level spells.</p><p></p><p>Imagine if bards had a wish-like spell for each level. The 9th-level </p><p>wish can mimic any 8th-level Sor/Wiz spell and any 7th-level spell. The </p><p>7th-level limited wish can mimic any 6th-level Sor/Wiz spell and any </p><p>5th-level spell. So why not a 3rd-level wish for 2nd and 1st level </p><p>spells?</p><p></p><p>In exchange for not having to pay XP for these mini-miracles, the bard </p><p>loses the ability to cast any other spells, so he'll be always spending </p><p>slot for less than they're worth, for example 6th-level slots on 5th-</p><p>level spells.</p><p></p><p>Also, drawing inspiration from the artificer's spell storing item </p><p>infusion which allows you to create a temporary one-shot item of any </p><p>spell 4th-level or lower in the game with 1 minute of casting, an UMD </p><p>check, and a little XP, require perform checks for bard to perform his </p><p>mini-miracles, and extend normal casting times. The intended flavour is </p><p>the bard creating healing, or scrying, or shaping stone through the </p><p>power of his performance. Not normally something you'd do in combat, but </p><p>see below.</p><p></p><p>So, say you can spend a bardic spell slot to cast any spell from any </p><p>list of appropriate level, with a casting time of 1 minute (or higher, </p><p>if the normal casting time is higher); or any spell that's one level </p><p>lower, with it's normal casting time.</p><p></p><p>Both uses would require perform checks, DC 20 + 3 x spell level. A </p><p>failed check doesn't use up a slot, just means you have to try again. </p><p>That means that out of combat, it won't matter often (but it might: </p><p>there's a difference between needing 1 minute and 2 minutes to cast a </p><p>second heroism while the first is already running...) In combat: take a </p><p>10th-level bard, Skill Focus, Cha 20. Perform +21, which means he'll </p><p>need 8 on a d20 to cast fireball with his one 4th-level slot. At the </p><p>time the sorcerer's casting Empowered fireballs. I don't think it will </p><p>detract from the sorc's fun.</p><p></p><p>Where it might be broken is the incredible versatility of effectively </p><p>having access to *any* spell of any level of which you have unused </p><p>slots. Will the party cleric ever prepare remove curse or invisibility </p><p>purge, if the bard can produce them as needed? OTOH, the staggered spell </p><p>progression is still there, meaning that it takes a 7th-level bard to </p><p>sing a remove curse song, while your typical 5th-level cleric can remove </p><p>two curses per day...</p><p></p><p>Also, it takes 5th-level slots, at 13th-level, for this bard to outpace </p><p>what the artificer can do with spell storing item. The XP costs for SSI </p><p>are almost negligible and the artificer can mimic 4th-level spells at </p><p>8th level already (if he can make the DC 32 UMD check, which is a bit </p><p>unlikely, but possible), and the artificer can also do all sorts of </p><p>stuff besides.</p><p></p><p>There's all sorts of alternatives possible: instead of requiring higher </p><p>level slots for combat-usable (i.e. normal) casting time, increase </p><p>perform DCs, or impose and XP cost, or a cost in bardic music. Allow </p><p>spending bardic music uses for bonuses on the perform check, for those </p><p>really really important spells...</p><p></p><p>But that's fiddling that should really be left for later. What I'd like </p><p>to know is if anyone likes the general idea (making the bard the jack of </p><p>all trades the flavour text suggest he is by radically expanding his </p><p>magical options), and your opinions about this implementation: on the </p><p>right track, good idea but needs fixing, good idea but unworkable...?</p></blockquote><p></p>
[QUOTE="jasin, post: 1874412, member: 7531"] Both the PHB flavour text and the common wisdom call the D&D bard a jack of all trades. But the spell list says something like jack of social interaction and buffing. It's very focused, very non-jack-of-all-trade-like, and behind a weaker than a dedicated caster even in this specialty. So, I've been thinking about a few ideas intended to make a bard much more versatile, and also a little bit more powerful. The first, simpler idea is to allow bards to choose their spells from any spell list, including the current bardic list, for their spells known. What's wrong with a 7th-level bard casting fireball? He's doing it once per day. At the same time the sorcerer is doing it 5 times per day; the wizard, 3 times per day, and casting a 4th-level spell or two on top of that. The staggered spell progression already covers the "master of none" aspect of a jack of all trades, even without the restricted list, so maybe the list shouldn't be restricted? Less radical (and perhaps even more interesting) would be to allow the bards to pick one spell at each level from any list, with the rest of the spells coming from the normal bard list. There's less possibility for abusive combos and it keeps the general morale officer/diviner/enchanter flavour of the spell list; but it gives some additional power and versatility, and better distinguishes individual bards from each other. The other, more complex idea is inspired by abilities the artificer base class from Eberrong Campaign Setting, and also the way limited wish makes a sorcerer who has it a jack of all trades, master of none, by enabling him to do cast any spell (up to 5th-level) in the game... at the cost of 300 XP and a 7th-level slot, which keeps him from outshining all the other casters which have a lesser selection and/or prepare in advance, but pay 5th-level slots for 5th-level spells. Imagine if bards had a wish-like spell for each level. The 9th-level wish can mimic any 8th-level Sor/Wiz spell and any 7th-level spell. The 7th-level limited wish can mimic any 6th-level Sor/Wiz spell and any 5th-level spell. So why not a 3rd-level wish for 2nd and 1st level spells? In exchange for not having to pay XP for these mini-miracles, the bard loses the ability to cast any other spells, so he'll be always spending slot for less than they're worth, for example 6th-level slots on 5th- level spells. Also, drawing inspiration from the artificer's spell storing item infusion which allows you to create a temporary one-shot item of any spell 4th-level or lower in the game with 1 minute of casting, an UMD check, and a little XP, require perform checks for bard to perform his mini-miracles, and extend normal casting times. The intended flavour is the bard creating healing, or scrying, or shaping stone through the power of his performance. Not normally something you'd do in combat, but see below. So, say you can spend a bardic spell slot to cast any spell from any list of appropriate level, with a casting time of 1 minute (or higher, if the normal casting time is higher); or any spell that's one level lower, with it's normal casting time. Both uses would require perform checks, DC 20 + 3 x spell level. A failed check doesn't use up a slot, just means you have to try again. That means that out of combat, it won't matter often (but it might: there's a difference between needing 1 minute and 2 minutes to cast a second heroism while the first is already running...) In combat: take a 10th-level bard, Skill Focus, Cha 20. Perform +21, which means he'll need 8 on a d20 to cast fireball with his one 4th-level slot. At the time the sorcerer's casting Empowered fireballs. I don't think it will detract from the sorc's fun. Where it might be broken is the incredible versatility of effectively having access to *any* spell of any level of which you have unused slots. Will the party cleric ever prepare remove curse or invisibility purge, if the bard can produce them as needed? OTOH, the staggered spell progression is still there, meaning that it takes a 7th-level bard to sing a remove curse song, while your typical 5th-level cleric can remove two curses per day... Also, it takes 5th-level slots, at 13th-level, for this bard to outpace what the artificer can do with spell storing item. The XP costs for SSI are almost negligible and the artificer can mimic 4th-level spells at 8th level already (if he can make the DC 32 UMD check, which is a bit unlikely, but possible), and the artificer can also do all sorts of stuff besides. There's all sorts of alternatives possible: instead of requiring higher level slots for combat-usable (i.e. normal) casting time, increase perform DCs, or impose and XP cost, or a cost in bardic music. Allow spending bardic music uses for bonuses on the perform check, for those really really important spells... But that's fiddling that should really be left for later. What I'd like to know is if anyone likes the general idea (making the bard the jack of all trades the flavour text suggest he is by radically expanding his magical options), and your opinions about this implementation: on the right track, good idea but needs fixing, good idea but unworkable...? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[long] Bard as a true jack-of-all-trades: different magic
Top