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Long Combats are Bad
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<blockquote data-quote="LostSoul" data-source="post: 5313756" data-attributes="member: 386"><p>I was planning on timing it but alas. The last combat we ran was a pretty major one, with 3 PCs + 2 Henchman + 4 Hirelings vs. 3 Human Berserkers + 2 Guard Drakes. I think it took 20-30 minutes? Maybe longer.</p><p></p><p>The one before that took about 45 minutes - 2 PCs + 1 Henchman + 4 Hirelings vs. 4 human crossbowmen, 4 human bandits, 2 human guards, 1 human noble, 1 half-elf bandit captain.</p><p></p><p>It's not as fast as I would have liked, but most of the time spent is on the "describe your actions" phase and I'm okay with that since it focuses on the game world. We still have to get familiar with the system, iron out problems, etc. Playtesting stage!</p><p></p><p>One other design goal was to have high-level PCs blow through low-level combats in a few minutes. If you look at the numbers a 7+ level PC can one-shot-kill monsters of levels 1 through 3. That means I can have a low-level encounter with some goblins and not have to worry about it taking too long. (Well, I'm hoping that's what it means!)</p><p></p><p>I'm also planning on using the same system for scaled-up conflicts - where there are dozens of creatures on the field. I have some minor modifications to that, but I've not tested it out. Maybe soon, if the PCs amass a small company-sized army to take out a gnoll lair (of 50-60 gnolls).</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5313756, member: 386"] I was planning on timing it but alas. The last combat we ran was a pretty major one, with 3 PCs + 2 Henchman + 4 Hirelings vs. 3 Human Berserkers + 2 Guard Drakes. I think it took 20-30 minutes? Maybe longer. The one before that took about 45 minutes - 2 PCs + 1 Henchman + 4 Hirelings vs. 4 human crossbowmen, 4 human bandits, 2 human guards, 1 human noble, 1 half-elf bandit captain. It's not as fast as I would have liked, but most of the time spent is on the "describe your actions" phase and I'm okay with that since it focuses on the game world. We still have to get familiar with the system, iron out problems, etc. Playtesting stage! One other design goal was to have high-level PCs blow through low-level combats in a few minutes. If you look at the numbers a 7+ level PC can one-shot-kill monsters of levels 1 through 3. That means I can have a low-level encounter with some goblins and not have to worry about it taking too long. (Well, I'm hoping that's what it means!) I'm also planning on using the same system for scaled-up conflicts - where there are dozens of creatures on the field. I have some minor modifications to that, but I've not tested it out. Maybe soon, if the PCs amass a small company-sized army to take out a gnoll lair (of 50-60 gnolls). [/QUOTE]
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