Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Long Combats are Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 5313969" data-attributes="member: 467"><p>As an aside, I had an interesting thing happen at my game related to too long combats:</p><p></p><p>The PCs encountered an elasmosaurus in a watery cave (from the Kingmaker module Varnhold Vanishing) and once combat was joined it the party set up their tactics in such a way as to turn the thing into a giant sack of hit points that did not threaten them at all. I told them so and suggested we just fast forward to two or three rounds it would take to kill the thing. Strangely, they kept on going step by step, round by round: the necromancer wanted the hit points from a Vampiric Touch spell and other players just followed on with normal attack and damage rolls. Now, even though it was kind of a drag, an interesting thing emerged from that situation: I tend to ham it up as a GM, even with a mindless monster as it gets whittled down then tries to escape and is finally killed while squeezing through an escape tunnel. The druid player, who is relatively new to the game and role-playing in particular, ended up quite cross with another PC (played by her real life boyfriend) for murdering the thing when it just wanted to escape. And they ended up blocking one of their own avenues of exit should they need it.</p></blockquote><p></p>
[QUOTE="Reynard, post: 5313969, member: 467"] As an aside, I had an interesting thing happen at my game related to too long combats: The PCs encountered an elasmosaurus in a watery cave (from the Kingmaker module Varnhold Vanishing) and once combat was joined it the party set up their tactics in such a way as to turn the thing into a giant sack of hit points that did not threaten them at all. I told them so and suggested we just fast forward to two or three rounds it would take to kill the thing. Strangely, they kept on going step by step, round by round: the necromancer wanted the hit points from a Vampiric Touch spell and other players just followed on with normal attack and damage rolls. Now, even though it was kind of a drag, an interesting thing emerged from that situation: I tend to ham it up as a GM, even with a mindless monster as it gets whittled down then tries to escape and is finally killed while squeezing through an escape tunnel. The druid player, who is relatively new to the game and role-playing in particular, ended up quite cross with another PC (played by her real life boyfriend) for murdering the thing when it just wanted to escape. And they ended up blocking one of their own avenues of exit should they need it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Long Combats are Bad
Top