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Long Combats are Bad
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<blockquote data-quote="Afrodyte" data-source="post: 5314078" data-attributes="member: 8713"><p>I can see where the OP is coming from. As a player, I often hate combat because more time is being spent with refereeing than with the PCs doing cool stuff. This is even the case for a skirmish or major combat. So when I GM, there are a few things I do to make it more interesting.</p><p></p><p>First, I hand the reins over to players when they roll successfully. They describe how their hit and damage rolls manifest in the game. This makes things a lot of fun for them.</p><p></p><p>Second, I encourage creativity by not penalizing it. In fact, I often reward it. The old knee to the groin, especially when the target doesn't see it coming, doesn't just result in a measly 2 points of damage, but perhaps a daze or stun as well.</p><p></p><p>Third, I make all encounters abstract and base it off the skill challenge system. I've done some heavy tweaking to 4e to allow for greater flexibility.</p><p></p><p>All in all, my goal as a GM is not to beat the players (their characters are a different story), but to make life more interesting (in the "May you live in interesting times" sort of way).</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 5314078, member: 8713"] I can see where the OP is coming from. As a player, I often hate combat because more time is being spent with refereeing than with the PCs doing cool stuff. This is even the case for a skirmish or major combat. So when I GM, there are a few things I do to make it more interesting. First, I hand the reins over to players when they roll successfully. They describe how their hit and damage rolls manifest in the game. This makes things a lot of fun for them. Second, I encourage creativity by not penalizing it. In fact, I often reward it. The old knee to the groin, especially when the target doesn't see it coming, doesn't just result in a measly 2 points of damage, but perhaps a daze or stun as well. Third, I make all encounters abstract and base it off the skill challenge system. I've done some heavy tweaking to 4e to allow for greater flexibility. All in all, my goal as a GM is not to beat the players (their characters are a different story), but to make life more interesting (in the "May you live in interesting times" sort of way). [/QUOTE]
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