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Long Combats are Bad
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<blockquote data-quote="Hussar" data-source="post: 5322995" data-attributes="member: 22779"><p>Well, no actually. I did in 3e, mostly because prep time was such a bear that I couldn't really keep up with the homework. I'll run 3e anytime, but, only from modules. Every time I tried to do it all on my own (or even mostly on my own), I just suffered from burnout.</p><p></p><p>4e seems to be far more my speed. I was building my adventure last night and designed five encounters, featuring 13 different stat blocks (not creatures since many of them are the same type of creature), only one of which was not custom, every map has at least four distinct terrain effects (sucking mud, slippery mud, water traps, difficult terrain) and several Page 42 style effects borrowed liberally from Kobold Quarterly. Took me less than an hour to do. I'm not 100% sold on 4e yet, but, from a DM prep side, wow, am I happy.</p><p></p><p>So, it really depends on system whether or not I'm using modules. But, in any case, I'm still designing based on expected half life of the campaign. </p><p></p><p>Then again, I don't reuse settings. There's just too many out there to keep rehashing the same one, over and over again. My campaigns are not setting driven because of this. They're far more character and plot driven.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5322995, member: 22779"] Well, no actually. I did in 3e, mostly because prep time was such a bear that I couldn't really keep up with the homework. I'll run 3e anytime, but, only from modules. Every time I tried to do it all on my own (or even mostly on my own), I just suffered from burnout. 4e seems to be far more my speed. I was building my adventure last night and designed five encounters, featuring 13 different stat blocks (not creatures since many of them are the same type of creature), only one of which was not custom, every map has at least four distinct terrain effects (sucking mud, slippery mud, water traps, difficult terrain) and several Page 42 style effects borrowed liberally from Kobold Quarterly. Took me less than an hour to do. I'm not 100% sold on 4e yet, but, from a DM prep side, wow, am I happy. So, it really depends on system whether or not I'm using modules. But, in any case, I'm still designing based on expected half life of the campaign. Then again, I don't reuse settings. There's just too many out there to keep rehashing the same one, over and over again. My campaigns are not setting driven because of this. They're far more character and plot driven. [/QUOTE]
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