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(long) Did I do the right thing?
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<blockquote data-quote="Lord Pendragon" data-source="post: 664403" data-attributes="member: 707"><p>Heh. This reminds me of the first time I DMed in college. I'd created a world, complete with a 6-page color map. I'd created NPCs, then searched the internet for pictures of them. The proverbial nine yards.</p><p></p><p>Then we start playing, and within seconds I figure out the way the wind is blowing. (I think it was the fighter named Leroy Green from <em>The Last Dragon</em> that gave me my first hint we weren't going to be playing a serious game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />)</p><p></p><p>So I went with it. Two hours into that first session, the party encountered a bad-ass villain named Sho-Nuff. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Sometimes, the players aren't into the type of campaign you want to run. My advice: don't prep too much before you're sure the campaign is going in the direction you want. That way you have less to jettison if things work out differently.</p><p></p><p>Sorry about the experience. Keep your stuff, though. You can always reuse what you worked up with the next group of players.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 664403, member: 707"] Heh. This reminds me of the first time I DMed in college. I'd created a world, complete with a 6-page color map. I'd created NPCs, then searched the internet for pictures of them. The proverbial nine yards. Then we start playing, and within seconds I figure out the way the wind is blowing. (I think it was the fighter named Leroy Green from [i]The Last Dragon[/i] that gave me my first hint we weren't going to be playing a serious game. :p) So I went with it. Two hours into that first session, the party encountered a bad-ass villain named Sho-Nuff. :D Sometimes, the players aren't into the type of campaign you want to run. My advice: don't prep too much before you're sure the campaign is going in the direction you want. That way you have less to jettison if things work out differently. Sorry about the experience. Keep your stuff, though. You can always reuse what you worked up with the next group of players. [/QUOTE]
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