Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
long distance move rates?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Meadred" data-source="post: 2140198" data-attributes="member: 23833"><p>Well, some RL experiences: Last summer I participated in a rather well-known (at least among walkers/hikers in Europe) march called "the International four days marches" (<a href="http://www.4daagse.nl" target="_blank">http://www.4daagse.nl</a>) in Nijmegen, Holland. It involved walking 25 miles a day for four consecutive days with a pack weighing at least 22 lbs. (10 kg) in addition to the water needed (I drank close to 3 liters between stops). The surface was mostly concrete/asphalt roads, but also included cobbled streets and mud paths. Each day my group spent about 9-10 hours "on the road", including both shorter breaks and a few 20-minute refreshment stops. Before going there I had practiced at home, walking a total of slightly more than 250 miles (400 km) in a series of stretches no shorter than 18.75 miles (30 km). </p><p></p><p>By the fourth day, I felt as if all my strength had been completely sapped, and I was physically exhausted when I reached the finish. It took me about two days of resting to get back to normal. </p><p></p><p>In comparison, most people from a medieval type setting would problably be alot more accustomed to walking than modern day people. The "road surface" would be softer, thus not so hard on joints and feet, but at the same time available roads would be more like cattle paths than roads. So, while it wouldn't be so hard on the body to walk, the roads would impede the rate of travel compared to modern roads. Given that you have enough daylight to walk perhaps 10-12 hours a day, it may be possible for a party of adventurers to cover about 20 miles a day in light terrain for, say five days to a week. If they are travelling for a longer time, I would decrease the amount of ground covered slightly, perhaps 15 miles a day.</p><p></p><p>Alas, it is said about medieval times here on Earth that travel by land was annoyingly slow. The best way to travel was by boat or ship, and people living on the shores of a large body of water more often traded with other coast-dwellers than with their inland neighbours. One of the great "inventions" of the Romans was their road-building. It is one of the key elements that gave them the possibility to leverage the might of the legions against their enemies. So, it seems probable that those inhabiting a medieval type fantasy world would either have invented better ways of getting around than walking (teleporting, flying ships, sea travel, etc.) or have built good roads.</p><p></p><p>Well, well, some almost random thoughts.</p><p></p><p>Cheers,</p><p>Meadred</p></blockquote><p></p>
[QUOTE="Meadred, post: 2140198, member: 23833"] Well, some RL experiences: Last summer I participated in a rather well-known (at least among walkers/hikers in Europe) march called "the International four days marches" ([url]http://www.4daagse.nl[/url]) in Nijmegen, Holland. It involved walking 25 miles a day for four consecutive days with a pack weighing at least 22 lbs. (10 kg) in addition to the water needed (I drank close to 3 liters between stops). The surface was mostly concrete/asphalt roads, but also included cobbled streets and mud paths. Each day my group spent about 9-10 hours "on the road", including both shorter breaks and a few 20-minute refreshment stops. Before going there I had practiced at home, walking a total of slightly more than 250 miles (400 km) in a series of stretches no shorter than 18.75 miles (30 km). By the fourth day, I felt as if all my strength had been completely sapped, and I was physically exhausted when I reached the finish. It took me about two days of resting to get back to normal. In comparison, most people from a medieval type setting would problably be alot more accustomed to walking than modern day people. The "road surface" would be softer, thus not so hard on joints and feet, but at the same time available roads would be more like cattle paths than roads. So, while it wouldn't be so hard on the body to walk, the roads would impede the rate of travel compared to modern roads. Given that you have enough daylight to walk perhaps 10-12 hours a day, it may be possible for a party of adventurers to cover about 20 miles a day in light terrain for, say five days to a week. If they are travelling for a longer time, I would decrease the amount of ground covered slightly, perhaps 15 miles a day. Alas, it is said about medieval times here on Earth that travel by land was annoyingly slow. The best way to travel was by boat or ship, and people living on the shores of a large body of water more often traded with other coast-dwellers than with their inland neighbours. One of the great "inventions" of the Romans was their road-building. It is one of the key elements that gave them the possibility to leverage the might of the legions against their enemies. So, it seems probable that those inhabiting a medieval type fantasy world would either have invented better ways of getting around than walking (teleporting, flying ships, sea travel, etc.) or have built good roads. Well, well, some almost random thoughts. Cheers, Meadred [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
long distance move rates?
Top