Scott Christian
Hero
Was thinking this morning of how impossible it would be for a long distance road to be safely maintained with all the creatures running around in D&D. I mean, it makes me think that guards in outposts are paid triple due to the high risk. Some of the random encounter tables could wipe out a caravan or outpost with ease. One griffon, one otyugh, or really one anything could cause a lot of damage. And the people travelling, in small groups? Wrong time, wrong place would definitely be a mantra for many.
Then my mind shifted to how much safer ship travel would be... and it seemed safe for awhile... then merrow, merfolk and sahuagin sprung to mind. And I thought, how the heck is anyone travelling out there? (At least they have the comfort to know the ocean is vast, and travel is not solely limited to a narrow road.)
So my question to the GM in you is how do you handle this? Do you just assume the major roads are kept safe? Do you detail your world more like, say The Witcher, where monsters are more spread out and rarer? Do you just say they are dangerous, that's why adventures always start with: "You're being hired to protect a caravan."
Truly curious how GM's reconcile with this. Thanks for the feedback.
Then my mind shifted to how much safer ship travel would be... and it seemed safe for awhile... then merrow, merfolk and sahuagin sprung to mind. And I thought, how the heck is anyone travelling out there? (At least they have the comfort to know the ocean is vast, and travel is not solely limited to a narrow road.)
So my question to the GM in you is how do you handle this? Do you just assume the major roads are kept safe? Do you detail your world more like, say The Witcher, where monsters are more spread out and rarer? Do you just say they are dangerous, that's why adventures always start with: "You're being hired to protect a caravan."

Truly curious how GM's reconcile with this. Thanks for the feedback.