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Long distance travel ideas
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<blockquote data-quote="Mercurius" data-source="post: 5803672" data-attributes="member: 59082"><p>I really recommend checking out the AD&D 1E book, <em>Wilderness Survival Guide. </em>Like most 1E books, it is a big rambling mess but chock-full of ideas and a fun book to browse. Lots of good stuff in there for you.</p><p></p><p>As to your question, I think you have the right idea. Think of how novels handle this sort of thing - days or weeks can go by in a paragraph, but every chapter zooms in to an important episode. What you need to decide is how important the travel period is; is it just a means to get to the heart of the campaign? Or is it the focus of the campaign itself? If the former, then breeze through it in a 2-3 sessions at most, with each session covering an incident (or "chapter"). If it is the latter than you can really have fun. The same idea holds, but you want to really brainstorm some wild ideas: interesting people to meet along the way, ancient ruins and lost secrets and unique geographical features.</p><p></p><p>Actually, even if you go the former route you can spice it up with the latter, just don't get lost along the way if the purpose is to get the PCs to some location.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5803672, member: 59082"] I really recommend checking out the AD&D 1E book, [I]Wilderness Survival Guide. [/I]Like most 1E books, it is a big rambling mess but chock-full of ideas and a fun book to browse. Lots of good stuff in there for you. As to your question, I think you have the right idea. Think of how novels handle this sort of thing - days or weeks can go by in a paragraph, but every chapter zooms in to an important episode. What you need to decide is how important the travel period is; is it just a means to get to the heart of the campaign? Or is it the focus of the campaign itself? If the former, then breeze through it in a 2-3 sessions at most, with each session covering an incident (or "chapter"). If it is the latter than you can really have fun. The same idea holds, but you want to really brainstorm some wild ideas: interesting people to meet along the way, ancient ruins and lost secrets and unique geographical features. Actually, even if you go the former route you can spice it up with the latter, just don't get lost along the way if the purpose is to get the PCs to some location. [/QUOTE]
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