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*Pathfinder & Starfinder
[LONG] Europ: Semi-Final Rules Draft
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<blockquote data-quote="seasong" data-source="post: 387945" data-attributes="member: 5137"><p><span style="font-size: 12px"><strong><span style="color: orange">Class & Level</span></strong></span></p><p></p><p><strong><span style="color: orange">Class Construction System</span></strong></p><p></p><p>Each level you gain a number of class points which you can spend on various class features. The "typical" campaign will start with 40 points at 1st level, and gain 15 points per level thereafter. Europ starts with 30 points at 1st level, and gains 12 points per level thereafter.</p><p></p><p>BAB: 2 points per +1 BAB (BAB can not exceed level).</p><p>Hit Points: 2 points per +1 hp.</p><p>- you start with CON x2 hit points, times a size multiplier (x2 for Large, x1/2 for Small).</p><p>Basic AC: 2 points per +1 BAC (BAC can not exceed level).</p><p>Saves: 1 point per +1 to a save (saves can not exceed level +1)</p><p>Skills: 1 point per +1 skill point (skill points in one skill can not exceed level +3).</p><p>Feats: 4 points per feat.</p><p></p><p><strong>Restrictions</strong></p><p>Barred Alignment Axis: +1 points</p><p>Required Partial Neutral: +1 points</p><p>Two Barred Alignment Axes: +2 points</p><p>Required Alignment Axis: +2 points</p><p>Two Required Alignment Axes: +3 points</p><p>Paladin's Code: +3 points</p><p>Druidic Armor Restriction: +3 points</p><p></p><p>If you break a restriction, you lose twice its value in class abilities, usually from your feat selection. You can usually "repent & recover" your abilities, but this should be more difficult than simply following the restriction again.</p><p></p><p>Restrictions can not be "bought off" except by losing the aforementioned class abilities.</p><p></p><p><strong><span style="color: orange">Class Feats</span></strong></p><p></p><p>BARBARIAN FEATS</p><p>Fast Movement (1 feat: +10' per round movement)</p><p>Rage (1 feat: use 1/day)</p><p>Greater Rage (1 feat: increases Rage to +6)</p><p>Not Winded By Rage (1 feat: as it says)</p><p>Uncanny Dodge (1 feat: doesn't lose AC when flat-footed)</p><p>Uncanny Dodge (1 feat: can't be flanked)</p><p>Uncanny Dodge (1 feat: +2 vs traps, stackable)</p><p>Damage Reduction (1 feat: DR 1/-, stackable)</p><p></p><p>BARD FEATS</p><p>Bardic Music: Inspire Courage (1 feat)</p><p>Bardic Music: Countersong (1 feat)</p><p>Bardic Music: Fascinate (1 feat)</p><p>Bardic Music: Inspire Competence (1 feat)</p><p>Bardic Music: Suggestion (1 feat)</p><p>Bardic Music: Inspire Greatness (1 feat)</p><p>Bardic Knowledge (1 feat)</p><p></p><p>CLERIC FEATS</p><p>Turn or Rebuke Undead (1 feat)</p><p>Domain-Related Abilities Vary</p><p></p><p>DRUID FEATS</p><p>Nature Sense (1 feat)</p><p>Animal Companion (1 feat)</p><p>Woodland Stride (1 feat)</p><p>Trackless Step (1 feat)</p><p>Resist Nature's Lure (1 feat)</p><p>Wild Shape (1 feat: use 1/day)</p><p>Wild Shape: Large (1 feat, modifies Wild Shape)</p><p>Wild Shape: Huge (1 feat, modifies Wild Shape)</p><p>Wild Shape: Tiny (1 feat, modifies Wild Shape)</p><p>Wild Shape: Dire (1 feat, modifies Wild Shape)</p><p>Wild Shape: Elemental (1 feat, modifies Wild Shape, takes 2 uses!)</p><p>Venom Immunity (1 feat)</p><p>A Thousand Faces (1 feat)</p><p>Timeless Body (1 feat)</p><p></p><p>FIGHTER FEATS</p><p>11 feats spread over the levels</p><p></p><p>MONK FEATS</p><p>Improved Unarmed Strike (1 feat, 1d6 damage, no AoO)</p><p>Unarmed Damage (1 feat: stages damage up: d8, d10, d12, d20)</p><p>Flurry of Blows (1 feat)</p><p>Rapid Movement (1 feat per +10' per round movement)</p><p>AC Bonus (buy as BAC)</p><p>Stunning Attack (1 feat)</p><p>Evasion (1 feat)</p><p>Improved Evasion (1 feat)</p><p>Deflect Arrows (1 feat)</p><p>Still Mind (1 feat)</p><p>Slow Fall (1 feat: stages distance up: 20', 40', 60', any distance)</p><p>Purity of Body (1 feat)</p><p>Improved Trip (1 feat)</p><p>Wholeness of Body (1 feat)</p><p>Leap of the Clouds (1 feat)</p><p>Ki Strike (1 feat: treat unarmed as +1 weapon, stackable)</p><p>Diamond Body (1 feat)</p><p>Abundant Step (1 feat)</p><p>Diamond Soul (1 feat)</p><p>Quivering Palm (1 feat)</p><p>Timeless Body (1 feat)</p><p>Tongue of the Sun & Moon (1 feat)</p><p>Empty Body (1 feat)</p><p>Perfect Self (1 feat)</p><p></p><p>PALADIN FEATS</p><p>Detect Evil (1 feat)</p><p>Divine Grace (1 feat)</p><p>Lay On Hands (1 feat)</p><p>Divine Health (1 feat)</p><p>Aura of Courage (1 feat)</p><p>Smite Evil (1 feat)</p><p>Remove Disease (1 feat)</p><p>Turn Undead (1 feat)</p><p>Special Mount (1 feat)</p><p>Remove Disease 6/week (4 steps)</p><p></p><p>RANGER FEATS</p><p>Track (1 feat)</p><p>Favored Enemies (1 feat: 1 enemy)</p><p>Ambidexterity (1 feat)</p><p>Two-Weapon Fighting (1 feat)</p><p></p><p>ROGUE FEATS</p><p>Sneak Attack (1 feat: +1d6 flanking damage, stackable)</p><p>Evasion (1 feat)</p><p>Uncanny Dodge (1 feat: doesn't lose AC when flat-footed)</p><p>Uncanny Dodge (1 feat: can't be flanked)</p><p>Uncanny Dodge (1 feat: +2 vs traps, stackable)</p><p>Crippling Strike (1 feat)</p><p>Defensive Roll (1 feat)</p><p>Improved Evasion (1 feat)</p><p>Opportunist (1 feat)</p><p>Skill Mastery (1 feat)</p><p>Slippery Mind (1 feat)</p><p></p><p>SORCEROR FEATS</p><p>Summon Familiar (1 feat)</p><p></p><p>WIZARD FEATS</p><p>Summon Familiar (1 feat)</p><p>Scribe Scroll (1 feat)</p><p>4 Bonus Metamagic Feats</p></blockquote><p></p>
[QUOTE="seasong, post: 387945, member: 5137"] [SIZE=3][b][color=orange]Class & Level[/color][/b][/SIZE] [b][color=orange]Class Construction System[/color][/b] Each level you gain a number of class points which you can spend on various class features. The "typical" campaign will start with 40 points at 1st level, and gain 15 points per level thereafter. Europ starts with 30 points at 1st level, and gains 12 points per level thereafter. BAB: 2 points per +1 BAB (BAB can not exceed level). Hit Points: 2 points per +1 hp. - you start with CON x2 hit points, times a size multiplier (x2 for Large, x1/2 for Small). Basic AC: 2 points per +1 BAC (BAC can not exceed level). Saves: 1 point per +1 to a save (saves can not exceed level +1) Skills: 1 point per +1 skill point (skill points in one skill can not exceed level +3). Feats: 4 points per feat. [b]Restrictions[/b] Barred Alignment Axis: +1 points Required Partial Neutral: +1 points Two Barred Alignment Axes: +2 points Required Alignment Axis: +2 points Two Required Alignment Axes: +3 points Paladin's Code: +3 points Druidic Armor Restriction: +3 points If you break a restriction, you lose twice its value in class abilities, usually from your feat selection. You can usually "repent & recover" your abilities, but this should be more difficult than simply following the restriction again. Restrictions can not be "bought off" except by losing the aforementioned class abilities. [b][color=orange]Class Feats[/color][/b] [SIZE=0]BARBARIAN FEATS Fast Movement (1 feat: +10' per round movement) Rage (1 feat: use 1/day) Greater Rage (1 feat: increases Rage to +6) Not Winded By Rage (1 feat: as it says) Uncanny Dodge (1 feat: doesn't lose AC when flat-footed) Uncanny Dodge (1 feat: can't be flanked) Uncanny Dodge (1 feat: +2 vs traps, stackable) Damage Reduction (1 feat: DR 1/-, stackable) BARD FEATS Bardic Music: Inspire Courage (1 feat) Bardic Music: Countersong (1 feat) Bardic Music: Fascinate (1 feat) Bardic Music: Inspire Competence (1 feat) Bardic Music: Suggestion (1 feat) Bardic Music: Inspire Greatness (1 feat) Bardic Knowledge (1 feat) CLERIC FEATS Turn or Rebuke Undead (1 feat) Domain-Related Abilities Vary DRUID FEATS Nature Sense (1 feat) Animal Companion (1 feat) Woodland Stride (1 feat) Trackless Step (1 feat) Resist Nature's Lure (1 feat) Wild Shape (1 feat: use 1/day) Wild Shape: Large (1 feat, modifies Wild Shape) Wild Shape: Huge (1 feat, modifies Wild Shape) Wild Shape: Tiny (1 feat, modifies Wild Shape) Wild Shape: Dire (1 feat, modifies Wild Shape) Wild Shape: Elemental (1 feat, modifies Wild Shape, takes 2 uses!) Venom Immunity (1 feat) A Thousand Faces (1 feat) Timeless Body (1 feat) FIGHTER FEATS 11 feats spread over the levels MONK FEATS Improved Unarmed Strike (1 feat, 1d6 damage, no AoO) Unarmed Damage (1 feat: stages damage up: d8, d10, d12, d20) Flurry of Blows (1 feat) Rapid Movement (1 feat per +10' per round movement) AC Bonus (buy as BAC) Stunning Attack (1 feat) Evasion (1 feat) Improved Evasion (1 feat) Deflect Arrows (1 feat) Still Mind (1 feat) Slow Fall (1 feat: stages distance up: 20', 40', 60', any distance) Purity of Body (1 feat) Improved Trip (1 feat) Wholeness of Body (1 feat) Leap of the Clouds (1 feat) Ki Strike (1 feat: treat unarmed as +1 weapon, stackable) Diamond Body (1 feat) Abundant Step (1 feat) Diamond Soul (1 feat) Quivering Palm (1 feat) Timeless Body (1 feat) Tongue of the Sun & Moon (1 feat) Empty Body (1 feat) Perfect Self (1 feat) PALADIN FEATS Detect Evil (1 feat) Divine Grace (1 feat) Lay On Hands (1 feat) Divine Health (1 feat) Aura of Courage (1 feat) Smite Evil (1 feat) Remove Disease (1 feat) Turn Undead (1 feat) Special Mount (1 feat) Remove Disease 6/week (4 steps) RANGER FEATS Track (1 feat) Favored Enemies (1 feat: 1 enemy) Ambidexterity (1 feat) Two-Weapon Fighting (1 feat) ROGUE FEATS Sneak Attack (1 feat: +1d6 flanking damage, stackable) Evasion (1 feat) Uncanny Dodge (1 feat: doesn't lose AC when flat-footed) Uncanny Dodge (1 feat: can't be flanked) Uncanny Dodge (1 feat: +2 vs traps, stackable) Crippling Strike (1 feat) Defensive Roll (1 feat) Improved Evasion (1 feat) Opportunist (1 feat) Skill Mastery (1 feat) Slippery Mind (1 feat) SORCEROR FEATS Summon Familiar (1 feat) WIZARD FEATS Summon Familiar (1 feat) Scribe Scroll (1 feat) 4 Bonus Metamagic Feats[/SIZE] [/QUOTE]
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[LONG] Europ: Semi-Final Rules Draft
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