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(Long) Evil vs. Vile vs. Mature - are they the same?
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<blockquote data-quote="The Sigil" data-source="post: 379149" data-attributes="member: 2013"><p><strong>Re: Re: (Long) Evil vs. Vile vs. Mature - are they the same?</strong></p><p></p><p></p><p>I kind of suspected as much. Else why make them different categories at all, neh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I guess I should qualify that... to me the "best" evil is the one the PCs have the hardest time resisting (in terms of resisting joining themselves with the evil, not in the sense of armed resistance and being overwhelmed by force). It's easy to rebel against Darth Vader. It's easy to rebel against Harkonnen. Rebelling against Senator Palpatine, OTOH... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I guess the best example of "evil" I can think of would be something along the lines of 1984 - the system is insidious because it finds those who want to do good and is not content to crush them - it prefers instead to "convert" them.</p><p></p><p>To me, the best evil is the type that severely tempts the PCs to "convert." Usually that means putting on a nice face first and only revealing the vile stuff once they're past the point of no return.</p><p></p><p></p><p>Sorry, wasn't clear - by this point I was no longer talking about the article, but rather the quote from Gamingreport wherein evil seems to be made equivalent to gross. Sorry if that was confusing.</p><p></p><p></p><p>Again, sorry if I was unclear - I was trying to draw the distinctions between your article and the article at Gamingreport (wherein the distinctions seem to be blurred and/or erased). I liked the way you broke things down in your article (even if, as mentioned elsewhere, it was mostly stuff I had thought about/dealt with long ago as a DM). I was trying to point out that Hickman and Wilson seem to have lost the distinction you made.</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Another reason I am glad to hear that you had a major hand in BoVD - it's the only reason I hold out hope that the finished product won't be as "pandering" as some here (including me from time to time) seem to think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--The Sigil</p></blockquote><p></p>
[QUOTE="The Sigil, post: 379149, member: 2013"] [b]Re: Re: (Long) Evil vs. Vile vs. Mature - are they the same?[/b] I kind of suspected as much. Else why make them different categories at all, neh? ;) I guess I should qualify that... to me the "best" evil is the one the PCs have the hardest time resisting (in terms of resisting joining themselves with the evil, not in the sense of armed resistance and being overwhelmed by force). It's easy to rebel against Darth Vader. It's easy to rebel against Harkonnen. Rebelling against Senator Palpatine, OTOH... ;) I guess the best example of "evil" I can think of would be something along the lines of 1984 - the system is insidious because it finds those who want to do good and is not content to crush them - it prefers instead to "convert" them. To me, the best evil is the type that severely tempts the PCs to "convert." Usually that means putting on a nice face first and only revealing the vile stuff once they're past the point of no return. Sorry, wasn't clear - by this point I was no longer talking about the article, but rather the quote from Gamingreport wherein evil seems to be made equivalent to gross. Sorry if that was confusing. Again, sorry if I was unclear - I was trying to draw the distinctions between your article and the article at Gamingreport (wherein the distinctions seem to be blurred and/or erased). I liked the way you broke things down in your article (even if, as mentioned elsewhere, it was mostly stuff I had thought about/dealt with long ago as a DM). I was trying to point out that Hickman and Wilson seem to have lost the distinction you made. :) Another reason I am glad to hear that you had a major hand in BoVD - it's the only reason I hold out hope that the finished product won't be as "pandering" as some here (including me from time to time) seem to think. ;) --The Sigil [/QUOTE]
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