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(Long) Evil vs. Vile vs. Mature - are they the same?
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<blockquote data-quote="Mallus" data-source="post: 380778" data-attributes="member: 3887"><p><strong>Props... and a question about evil PC's</strong></p><p></p><p>First... Barsoomcore, your game sounds great. Plus, your username makes me think of the Boris Vallejo {sp?} painting of Dejah Thoris, Princess of Helium, which is always a good thing.</p><p></p><p>Second, a question. How many of you really feel that allowing an evilly aligned PC is equivalent to granting their player license to do any one of a number a campaign breaking things; namely the robbery, exploitation, and wholesale knife-in-back murder of their unsuspecting good-aligned fellow PC's?</p><p></p><p>In the games I've played in, the level of PvP antagonism/treachery is always mutually agreed upon before the campaign starts. Alignment plays no part in it. Someone who can't abide by some basic rules isn't asked to play. Either we're playing a friendly game of touch football, or tackle. And I'm not suggesting either is inherently better.</p><p></p><p>Arguments along the lines of "this infringes on my right as a player" seem ridiculous. Its like claiming its a players right to start a fistfight if they lose too many hands on poker night.</p><p></p><p>And the last word, for me, on "realism" and evil PC's{as in, "It's realistic for my rogue to knife you and steal your cash"} is this: Realistically, you as player are engaged in a usually long-term, social engagement where the goal is mutual enjoyment. This is ultimate "rule zero" when it comes to PC interaction.</p><p></p><p>For me. Agree or disagree?</p><p></p><p>Glad I got that off my chest...</p></blockquote><p></p>
[QUOTE="Mallus, post: 380778, member: 3887"] [b]Props... and a question about evil PC's[/b] First... Barsoomcore, your game sounds great. Plus, your username makes me think of the Boris Vallejo {sp?} painting of Dejah Thoris, Princess of Helium, which is always a good thing. Second, a question. How many of you really feel that allowing an evilly aligned PC is equivalent to granting their player license to do any one of a number a campaign breaking things; namely the robbery, exploitation, and wholesale knife-in-back murder of their unsuspecting good-aligned fellow PC's? In the games I've played in, the level of PvP antagonism/treachery is always mutually agreed upon before the campaign starts. Alignment plays no part in it. Someone who can't abide by some basic rules isn't asked to play. Either we're playing a friendly game of touch football, or tackle. And I'm not suggesting either is inherently better. Arguments along the lines of "this infringes on my right as a player" seem ridiculous. Its like claiming its a players right to start a fistfight if they lose too many hands on poker night. And the last word, for me, on "realism" and evil PC's{as in, "It's realistic for my rogue to knife you and steal your cash"} is this: Realistically, you as player are engaged in a usually long-term, social engagement where the goal is mutual enjoyment. This is ultimate "rule zero" when it comes to PC interaction. For me. Agree or disagree? Glad I got that off my chest... [/QUOTE]
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(Long) Evil vs. Vile vs. Mature - are they the same?
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