Willthechased
First Post
*WARNING*Sorry folks, this turned out to be a bit longer (and more rambling) than I'd hoped!!!
Remember the old days when playing D&D didn't require you to lug a bunch of minis around? Or when all the books you needed could fit in a small book bag? Remember role-playing, not roll-playing?
I've been absent from D&D for a while after just getting burned out at the energy required to create and run games and of course, like a 20 year old drug habit, the itch has come back. The first thing that tickled my fancy was the desire to create background, setting and story. The second was the desire to share that with my usual group of gamers and get back to some serious questing!!!
Then I stopped. I put my books down and I stopped to consider, "Why did I put my books away in the first place anyway?"
I said above that I was 'burned out'. On D&D? No. On minis games? No, I am in love with WarMachine! What gave me that burned out feeling came from working too hard in a system to jam what for the last 20 years has always been a role-playing/story based game into a table-top mini game.
When 3.0 came out it was like fresh air for me, simple rules and easy to explain and teach to new players. It was fun having visuals and rules to use them in a game that I've always loved. The 3.5 upgrade seemed good too, clearing up rules etc but my burnout had already begun and I didn't even know it!
I found that as the DM 95% of the time it falls on my shoulders the majority of the time to keep the game moving, balanced and fun to play. That had for years meant an engaging plot/story, fun NPC's, treasure and plenty of character play. In the new editions these things always seemed to take a back seat and with every new book coming out and it didn't take long for most of my players to get into the "What do we get to kill tonight?" mode. Because of course the rules in 3.0/3.5 seem geared so much to "gain XP to get your character his next cool move" it started looking more like a video game being played out on the kitchen table. Hell, I'm even a player in a group and got sucked in to that myself!!!
The biggest frustration came for me when I had to make two trips to load the car on my way to DM my games. "What happened?" I thought, "things used to be much more simple (and lighter) than this?" I was spending the same amount of time writing story and background for my campaign and having to spend even more time now on figuring out which minis would be needed, which ones MIGHT be needed and (to my own fault) which ones might just be fun to throw out there! For that matter, I've never had so many minis in my house and I've played mini games for almost as long as D&D!
As I said before, I love minis games, the minis themselves were not the problem. Is it my style of DM'ing or that my players just want that kind of game part of the problem? Perhaps, but other groups I was in seemed to end up in the same place as I. Folks show up for game, order up some grub and then go about setting up the first encounter. If we were lucky we might get two such encounters in one night!!! The problem (if you could call it an actual problem) was that the game itself had seemed to be evolved to a point where the combat and encounters were made to be the whole purpose of the game. No longer did there seem to be any focus on character story and background as the game progressed, the only time background seemed to be important was when a hook was needed to get the party to fight the BBEG. Even the players themselves seem interested only in the numbers on the character sheet and how much cool stuff they can do.
So sorry for the long post but it's been on my mind as of late and I'm just wondering, how many others have had similar feelings and thoughts on the evolution of this game we know and love? Has anyone out there found a way to use the d20 system in a way that encourages less minis/combat action? Hell, do I just need to find a new group to play with perhaps?
And my last question, are there new products or reprints of older ones that would be more suited to a guy with concerns like mine???
Thanks for your time folks!!!
-W-
Remember the old days when playing D&D didn't require you to lug a bunch of minis around? Or when all the books you needed could fit in a small book bag? Remember role-playing, not roll-playing?
I've been absent from D&D for a while after just getting burned out at the energy required to create and run games and of course, like a 20 year old drug habit, the itch has come back. The first thing that tickled my fancy was the desire to create background, setting and story. The second was the desire to share that with my usual group of gamers and get back to some serious questing!!!
Then I stopped. I put my books down and I stopped to consider, "Why did I put my books away in the first place anyway?"
I said above that I was 'burned out'. On D&D? No. On minis games? No, I am in love with WarMachine! What gave me that burned out feeling came from working too hard in a system to jam what for the last 20 years has always been a role-playing/story based game into a table-top mini game.
When 3.0 came out it was like fresh air for me, simple rules and easy to explain and teach to new players. It was fun having visuals and rules to use them in a game that I've always loved. The 3.5 upgrade seemed good too, clearing up rules etc but my burnout had already begun and I didn't even know it!
I found that as the DM 95% of the time it falls on my shoulders the majority of the time to keep the game moving, balanced and fun to play. That had for years meant an engaging plot/story, fun NPC's, treasure and plenty of character play. In the new editions these things always seemed to take a back seat and with every new book coming out and it didn't take long for most of my players to get into the "What do we get to kill tonight?" mode. Because of course the rules in 3.0/3.5 seem geared so much to "gain XP to get your character his next cool move" it started looking more like a video game being played out on the kitchen table. Hell, I'm even a player in a group and got sucked in to that myself!!!
The biggest frustration came for me when I had to make two trips to load the car on my way to DM my games. "What happened?" I thought, "things used to be much more simple (and lighter) than this?" I was spending the same amount of time writing story and background for my campaign and having to spend even more time now on figuring out which minis would be needed, which ones MIGHT be needed and (to my own fault) which ones might just be fun to throw out there! For that matter, I've never had so many minis in my house and I've played mini games for almost as long as D&D!
As I said before, I love minis games, the minis themselves were not the problem. Is it my style of DM'ing or that my players just want that kind of game part of the problem? Perhaps, but other groups I was in seemed to end up in the same place as I. Folks show up for game, order up some grub and then go about setting up the first encounter. If we were lucky we might get two such encounters in one night!!! The problem (if you could call it an actual problem) was that the game itself had seemed to be evolved to a point where the combat and encounters were made to be the whole purpose of the game. No longer did there seem to be any focus on character story and background as the game progressed, the only time background seemed to be important was when a hook was needed to get the party to fight the BBEG. Even the players themselves seem interested only in the numbers on the character sheet and how much cool stuff they can do.
So sorry for the long post but it's been on my mind as of late and I'm just wondering, how many others have had similar feelings and thoughts on the evolution of this game we know and love? Has anyone out there found a way to use the d20 system in a way that encourages less minis/combat action? Hell, do I just need to find a new group to play with perhaps?
And my last question, are there new products or reprints of older ones that would be more suited to a guy with concerns like mine???
Thanks for your time folks!!!
-W-