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(LONG)-Getting back to basics, role-playing?
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<blockquote data-quote="Philotomy Jurament" data-source="post: 3056884" data-attributes="member: 20854"><p>QFT.</p><p></p><p></p><p>Also, sometimes I think there's a false assumption about the options thing. People tend to think about more rule==more options, but that's not necessarily the case. The SIEGE engine approach to handling skill and feat-like manuevers actually opens up your options, IMO. That is, you're not restricted to a certain list of skills and feats that you picked. Instead, your PC's class and background are a guideline to the types of "skills" you'd be good at, and you can still attempt feat-like manuevers. Mechanically, the selection of Prime abilities lets you differentiate PCs, too. For example, a Fighter who has Str, Dex, and Con as Primes will be quite different from a Fighter who has Str, Int, and Cha as primes.</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3056884, member: 20854"] QFT. Also, sometimes I think there's a false assumption about the options thing. People tend to think about more rule==more options, but that's not necessarily the case. The SIEGE engine approach to handling skill and feat-like manuevers actually opens up your options, IMO. That is, you're not restricted to a certain list of skills and feats that you picked. Instead, your PC's class and background are a guideline to the types of "skills" you'd be good at, and you can still attempt feat-like manuevers. Mechanically, the selection of Prime abilities lets you differentiate PCs, too. For example, a Fighter who has Str, Dex, and Con as Primes will be quite different from a Fighter who has Str, Int, and Cha as primes. [/QUOTE]
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(LONG)-Getting back to basics, role-playing?
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