Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Long Live the Queen (all groups) [Boddynock judging] Completed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Robichaud" data-source="post: 3851175" data-attributes="member: 56369"><p>She twists her scarred face into a grin; her ears seem to perk up somewhat, even the one that's barely more than a scrap of skin. <span style="color: SlateGray">"Mh. It sounds so natural I find myself having already agreed with it. I would prefer you in front, though, if you're up for it." </span></p><p></p><p></p><p>Jamilee listens in on the larger tactics discussion in progress as well; then edges in some comments, somewhat less gratingly than usual, with a contemplative look on her face. <span style="color: SlateGray">"I have given this some thought as well, hnh. In short, from a strategic point of view, we stand to gain by splitting up. If each of our front men, supported by a rear rank is superior to one of these ants, enlarging our front will be to our advantage, especially since I have trouble seeing how deeper ranks will <em>help</em> instead of merely firing missiles in the backs of the front-line fighters. Also, a single group might be surrounded if the enemy splits his force in two, whereas if we divide he will have to split his forces three ways to merely engage us, and six to surround. If we deploy intelligently, or the enemy fights stupidly, it might not even be possible for him to do that."</span></p><p></p><p>She then smirk/snarls, less pleasantly. <span style="color: SlateGray">"Of course, if one of our groups runs into a force that's superior, they will need a way to escape or seek aid. A lot will depend on our ability to do just that, and <em>that</em> depends on the terrain. Hans..? Do we have maps of the mine, or even just an idea of how it's laid out?"</span></p></blockquote><p></p>
[QUOTE="Robichaud, post: 3851175, member: 56369"] She twists her scarred face into a grin; her ears seem to perk up somewhat, even the one that's barely more than a scrap of skin. [COLOR=SlateGray]"Mh. It sounds so natural I find myself having already agreed with it. I would prefer you in front, though, if you're up for it." [/COLOR] Jamilee listens in on the larger tactics discussion in progress as well; then edges in some comments, somewhat less gratingly than usual, with a contemplative look on her face. [COLOR=SlateGray]"I have given this some thought as well, hnh. In short, from a strategic point of view, we stand to gain by splitting up. If each of our front men, supported by a rear rank is superior to one of these ants, enlarging our front will be to our advantage, especially since I have trouble seeing how deeper ranks will [i]help[/i] instead of merely firing missiles in the backs of the front-line fighters. Also, a single group might be surrounded if the enemy splits his force in two, whereas if we divide he will have to split his forces three ways to merely engage us, and six to surround. If we deploy intelligently, or the enemy fights stupidly, it might not even be possible for him to do that."[/COLOR] She then smirk/snarls, less pleasantly. [COLOR=SlateGray]"Of course, if one of our groups runs into a force that's superior, they will need a way to escape or seek aid. A lot will depend on our ability to do just that, and [i]that[/i] depends on the terrain. Hans..? Do we have maps of the mine, or even just an idea of how it's laid out?"[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living EN World
Long Live the Queen (all groups) [Boddynock judging] Completed
Top