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Long Live the Queen (all groups) [Boddynock judging] Completed
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<blockquote data-quote="Phoenix8008" data-source="post: 3858273" data-attributes="member: 211"><p><span style="color: SandyBrown">"I would disagree with sending scouts Nura. If the tunnels were too dangerous for a party of three to attempt, then sending single or even doubled scouts seems possibly unwise."</span> Saithnar say between puffs on his pipe. <span style="color: SandyBrown">"Especially since we can not ensure that the ants would not engage our scouts. I would prefer to just assemble the two teams in the morning and scout as we go. Safety in numbers, you know."</span></p><p></p><p><span style="color: SandyBrown">"Indeed, Dorrin. Your idea of using chalk to mark the ways out and the places we've been matches my own. Which is why I purchased enough chalk for everyone to have a piece back at the store by the Inn. Here, pass these around." he says while handing the other 10 pieces of chalk around till everyone has one. "There. Now if we all use it to draw arrows on the walls back towards the entrance when we reach any junction, even in a fighting retreat we should be able to escape without getting lost. Also, if we leave a mark or two in any chamber we pass through, it shall mark that one of the teams has been there already in case the other team crosses paths with the first."</span></p><p></p><p>OOC: Purchased 11 pieces of chalk at the general store for 11cp. Don't worry about paying my back for them, please. Also, while the above IC reasons are true for not sending scouts out first, I'm also against it for meta-game reasons. It'll eat up a few more days as the scouts are picked, then go in the mines some, then get a description of what they see, then come back to the group and report/repeat what they saw, then the main groups finally going into the mines and getting started. I'd rather skip steps 1-4 and get onto step 5 of the teams going down into the mines and adventuring.</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 3858273, member: 211"] [Color=SandyBrown]"I would disagree with sending scouts Nura. If the tunnels were too dangerous for a party of three to attempt, then sending single or even doubled scouts seems possibly unwise."[/Color] Saithnar say between puffs on his pipe. [Color=SandyBrown]"Especially since we can not ensure that the ants would not engage our scouts. I would prefer to just assemble the two teams in the morning and scout as we go. Safety in numbers, you know."[/Color] [Color=SandyBrown]"Indeed, Dorrin. Your idea of using chalk to mark the ways out and the places we've been matches my own. Which is why I purchased enough chalk for everyone to have a piece back at the store by the Inn. Here, pass these around." he says while handing the other 10 pieces of chalk around till everyone has one. "There. Now if we all use it to draw arrows on the walls back towards the entrance when we reach any junction, even in a fighting retreat we should be able to escape without getting lost. Also, if we leave a mark or two in any chamber we pass through, it shall mark that one of the teams has been there already in case the other team crosses paths with the first."[/Color] OOC: Purchased 11 pieces of chalk at the general store for 11cp. Don't worry about paying my back for them, please. Also, while the above IC reasons are true for not sending scouts out first, I'm also against it for meta-game reasons. It'll eat up a few more days as the scouts are picked, then go in the mines some, then get a description of what they see, then come back to the group and report/repeat what they saw, then the main groups finally going into the mines and getting started. I'd rather skip steps 1-4 and get onto step 5 of the teams going down into the mines and adventuring. [/QUOTE]
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