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Long live the vampires - OR - Why does Turning have to exist?
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<blockquote data-quote="Sejs" data-source="post: 3008571" data-attributes="member: 4910"><p>Nah, AE as in Area Effect. I'm not actually conversant with Arcana Evolved, though I've been meaning to remedy that.</p><p></p><p>Anyway, there's an alternative turning mechanic that appears in Complete Divine (p87). Streamlines turning immensely. Cleric spends a standard action to turn undead and channels a 30' burst of positive energy centered on them that deals 1d6 points of damage per cleric level to all undead in range, with a will save (10 + 1/2 clr lvl + cha mod) for half damage. Clerics that normally bolster undead do the same thing, but with negative energy instead of positive, healing rather than harming. Turn resistance functions then like any normal sort of energy resistance, taking damage off the top.</p></blockquote><p></p>
[QUOTE="Sejs, post: 3008571, member: 4910"] Nah, AE as in Area Effect. I'm not actually conversant with Arcana Evolved, though I've been meaning to remedy that. Anyway, there's an alternative turning mechanic that appears in Complete Divine (p87). Streamlines turning immensely. Cleric spends a standard action to turn undead and channels a 30' burst of positive energy centered on them that deals 1d6 points of damage per cleric level to all undead in range, with a will save (10 + 1/2 clr lvl + cha mod) for half damage. Clerics that normally bolster undead do the same thing, but with negative energy instead of positive, healing rather than harming. Turn resistance functions then like any normal sort of energy resistance, taking damage off the top. [/QUOTE]
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Long live the vampires - OR - Why does Turning have to exist?
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