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Long-lived races would rule the world.
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<blockquote data-quote="Trickstergod" data-source="post: 1546886" data-attributes="member: 10825"><p>Color me curious. </p><p></p><p>How many PC's have you had that reached level 5-10-15-20 in the span of all of one year, at the age of, say, 18, 20, 21 or something like that, hmm? </p><p></p><p>I'm certain a few people could pipe in that they've had characters go from level 1 to Epic in the span of one in-game year. Which is just craziness in my opinion, but it goes to show that PC advancement breaks the rules. You might wonder why elves can, at 110 years advance as swiftly as a human, despite needing 110 years of growing up to reach that point, but then, how many 18 year old level 20 humans would you ever really have in a campaign? </p><p></p><p>Only PC's tend to do that. It's not just elven PC's breaking out of the mold of how high level they should be, it's humans, too. By all rights, a 50 year old grizzled veteran could, if going by PC advancement rates, be crazy-high in his level, just the same as a 400 year old elf could be crazy-high in his level. But rarely are either; the generic 50 year old grizzled veteran is, in my mind, generally all of 2nd to 5th level, whereas the 400 year old elf will generally range from 8th to 11th level, probably with more than a few of those in Aristocrat or Expert. As those numbers show, I do tend to make elves a bit higher in level, but nowhere near epic proportions, usually. </p><p></p><p>PC's, elven, human or otherwise, generally break the conventional wisdom of how high level they should be based on age. A 175 year old generic elf in my games would likely be little higher than 4th level, fighter type or not, and a 30 year old human would probably be much the same (if not lower). When it comes to high level NPC's, they tend to have at least 4-10 years (or the equivalent for their race) on the PC's. Most of the higher level NPC's I've introduced them to thus far, that I've made, have ranged from their 30's to 70's (or again, their racial equivalents).</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 1546886, member: 10825"] Color me curious. How many PC's have you had that reached level 5-10-15-20 in the span of all of one year, at the age of, say, 18, 20, 21 or something like that, hmm? I'm certain a few people could pipe in that they've had characters go from level 1 to Epic in the span of one in-game year. Which is just craziness in my opinion, but it goes to show that PC advancement breaks the rules. You might wonder why elves can, at 110 years advance as swiftly as a human, despite needing 110 years of growing up to reach that point, but then, how many 18 year old level 20 humans would you ever really have in a campaign? Only PC's tend to do that. It's not just elven PC's breaking out of the mold of how high level they should be, it's humans, too. By all rights, a 50 year old grizzled veteran could, if going by PC advancement rates, be crazy-high in his level, just the same as a 400 year old elf could be crazy-high in his level. But rarely are either; the generic 50 year old grizzled veteran is, in my mind, generally all of 2nd to 5th level, whereas the 400 year old elf will generally range from 8th to 11th level, probably with more than a few of those in Aristocrat or Expert. As those numbers show, I do tend to make elves a bit higher in level, but nowhere near epic proportions, usually. PC's, elven, human or otherwise, generally break the conventional wisdom of how high level they should be based on age. A 175 year old generic elf in my games would likely be little higher than 4th level, fighter type or not, and a 30 year old human would probably be much the same (if not lower). When it comes to high level NPC's, they tend to have at least 4-10 years (or the equivalent for their race) on the PC's. Most of the higher level NPC's I've introduced them to thus far, that I've made, have ranged from their 30's to 70's (or again, their racial equivalents). [/QUOTE]
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