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long long post about my system of choice problem...
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<blockquote data-quote="radferth" data-source="post: 2609083" data-attributes="member: 5791"><p>As a pale imitator (should that be a prestige class?), here is a brief list of editions:</p><p></p><p>OD&D: the white box "collector's edition", Diaglo's fave</p><p></p><p>BECM or Rules Cylopedia D&D: various boxed sets or the Rules Cylclopedia, sometimes called OD&D, demi-human races are their own classes</p><p></p><p>AD&D: the hardback books, 1st and 2nd ed reasonable compatable</p><p></p><p>3rd ed D&D: the current edition, they dropped the A, not entirely backward compatable</p><p></p><p>Not technically D&D but:</p><p>C&C: sort of like AD&D with some d20isms, compatable with older editions</p><p></p><p>As for my recomendations:</p><p>3rd ed is only a so-so fit for sword & sorcery style adventures, and running old modules takes a bit of conversion (but it sounds like you would like converting the monsters). I would only use this if getting players for other systems were difficult (most of the folks I game with want either 3rd ed or high-point sci-fi GURPS.</p><p></p><p>C&C or some old version would work quite well if you can get the players. C&C has the advantage of being in print, but that may not matter to your players. I doubt the typos would hurt you English, as your written English is better than many posters I read.</p><p></p><p>Blue Rose/True20 (Blue Rose is in print and is setting + rules, True 20 is a pdf of most of the rules) is a good, very open-ended system (but not entirely rules lite). I would not try to run sword and sorcery with this system, but some seem to think it would work. Conversion of old modules would be quite a chore.</p><p></p><p>Various gritty d20 games (Grim Tales, Iron Heroes, Conan) seem custom designed for fast paced sword & sorcery. Conan is the only one I own, and I think its great. It would take some tweaking to use it out of Howard's Hyborean setting, but its got a great magic system (spells are powerful, often dangerous to cast, and often evil; but no artillery or teleport spells). Be warned, the Atlantean edition is corrected, but if you get the original edition on Ebay or used somewhere, the editing and typos are atrocious. I don't know if it is the the power of a RPG book to mess with some non-native speaker's English. But if it can be done, 1st printing Conan is the book to do it.</p><p></p><p>Don't know if that helps</p></blockquote><p></p>
[QUOTE="radferth, post: 2609083, member: 5791"] As a pale imitator (should that be a prestige class?), here is a brief list of editions: OD&D: the white box "collector's edition", Diaglo's fave BECM or Rules Cylopedia D&D: various boxed sets or the Rules Cylclopedia, sometimes called OD&D, demi-human races are their own classes AD&D: the hardback books, 1st and 2nd ed reasonable compatable 3rd ed D&D: the current edition, they dropped the A, not entirely backward compatable Not technically D&D but: C&C: sort of like AD&D with some d20isms, compatable with older editions As for my recomendations: 3rd ed is only a so-so fit for sword & sorcery style adventures, and running old modules takes a bit of conversion (but it sounds like you would like converting the monsters). I would only use this if getting players for other systems were difficult (most of the folks I game with want either 3rd ed or high-point sci-fi GURPS. C&C or some old version would work quite well if you can get the players. C&C has the advantage of being in print, but that may not matter to your players. I doubt the typos would hurt you English, as your written English is better than many posters I read. Blue Rose/True20 (Blue Rose is in print and is setting + rules, True 20 is a pdf of most of the rules) is a good, very open-ended system (but not entirely rules lite). I would not try to run sword and sorcery with this system, but some seem to think it would work. Conversion of old modules would be quite a chore. Various gritty d20 games (Grim Tales, Iron Heroes, Conan) seem custom designed for fast paced sword & sorcery. Conan is the only one I own, and I think its great. It would take some tweaking to use it out of Howard's Hyborean setting, but its got a great magic system (spells are powerful, often dangerous to cast, and often evil; but no artillery or teleport spells). Be warned, the Atlantean edition is corrected, but if you get the original edition on Ebay or used somewhere, the editing and typos are atrocious. I don't know if it is the the power of a RPG book to mess with some non-native speaker's English. But if it can be done, 1st printing Conan is the book to do it. Don't know if that helps [/QUOTE]
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