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Long or short rests? What is better?
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<blockquote data-quote="DaviMMS" data-source="post: 7121225" data-attributes="member: 6871301"><p>Just to try to finish the "What is balance" discussion, something that was not meant to be focus of the thread, here I am specificaly talking about combat balance.</p><p></p><p>Although I agree that spotlight balance is more important than combat balance, I think spotlight depends much more on the DM and players than on the actual mechanics of the game.</p><p></p><p>I find that DnD 5e (haven't played other editions) is quite simplistic when related to anything outside of combat and anyone with a couple of skill proficiencies (that every class has) can contribute enough to participate in those activities, although the skill monkey classes and builds are obviously at advantage here. </p><p></p><p>Even without skills or some other kind of mechanical support, players can contribute to the roleplay and exploration pillars, while combat have much more mechanical limitations. Anyone reading the book can see that.</p><p></p><p>So, for me, in a talk about mechanics, combat balance is more relevant than spotlight balance (that do not depend so much on the mechanics).</p><p></p><p>Sent from my SM-G900M using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="DaviMMS, post: 7121225, member: 6871301"] Just to try to finish the "What is balance" discussion, something that was not meant to be focus of the thread, here I am specificaly talking about combat balance. Although I agree that spotlight balance is more important than combat balance, I think spotlight depends much more on the DM and players than on the actual mechanics of the game. I find that DnD 5e (haven't played other editions) is quite simplistic when related to anything outside of combat and anyone with a couple of skill proficiencies (that every class has) can contribute enough to participate in those activities, although the skill monkey classes and builds are obviously at advantage here. Even without skills or some other kind of mechanical support, players can contribute to the roleplay and exploration pillars, while combat have much more mechanical limitations. Anyone reading the book can see that. So, for me, in a talk about mechanics, combat balance is more relevant than spotlight balance (that do not depend so much on the mechanics). Sent from my SM-G900M using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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Long or short rests? What is better?
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