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Long or short rests? What is better?
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<blockquote data-quote="Tony Vargas" data-source="post: 7128580" data-attributes="member: 996"><p>Limited-use mechanics are arbitrary, clunky, and tend to hurt balance no matter how carefully designed or implemented. It's really kinda the point: if you have a limited-use ability, when you use it, you're more powerful than when you don't. It allows the game to model the way, in fiction, a hero can be handily defeated in one scene, then turn around and take out the same foe dramatically in a later one - it's not a great way to model that kinda thing, but it's a way.</p><p></p><p>That said, you could do a lot better balancing recharge powers than D&D has this time around. Going 'all' short- or long- rest doesn't really cut it, either, because they'd still be being balanced against at-will abilities (inevitably, there'll be some), and you're right back to needing to control pacing. The key would be to give all PCs comparable resources, be they only daily or only short-rest in addition to at-will, or all at-will, or in any combination. In the context of D&D, that'd be classes, all classes would get so many recharge abilities, on the same recharge schedules - they might still be very different, situational, or imbalanced in myriad other ways, and they'd still mess up encounter balance when you vary pacing, but it'd be an improvement.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7128580, member: 996"] Limited-use mechanics are arbitrary, clunky, and tend to hurt balance no matter how carefully designed or implemented. It's really kinda the point: if you have a limited-use ability, when you use it, you're more powerful than when you don't. It allows the game to model the way, in fiction, a hero can be handily defeated in one scene, then turn around and take out the same foe dramatically in a later one - it's not a great way to model that kinda thing, but it's a way. That said, you could do a lot better balancing recharge powers than D&D has this time around. Going 'all' short- or long- rest doesn't really cut it, either, because they'd still be being balanced against at-will abilities (inevitably, there'll be some), and you're right back to needing to control pacing. The key would be to give all PCs comparable resources, be they only daily or only short-rest in addition to at-will, or all at-will, or in any combination. In the context of D&D, that'd be classes, all classes would get so many recharge abilities, on the same recharge schedules - they might still be very different, situational, or imbalanced in myriad other ways, and they'd still mess up encounter balance when you vary pacing, but it'd be an improvement. [/QUOTE]
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Long or short rests? What is better?
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