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General Tabletop Discussion
D&D Older Editions
Long overland travel campaign
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<blockquote data-quote="Celebrim" data-source="post: 9124844" data-attributes="member: 4937"><p>I don't really see the purpose. I've had a party explore the Isle of Dread in 3e. There wasn't really a need for special rules.</p><p></p><p>One thing you may try is an Endurance check to rest with difficulty depending on the comfort level of the camp. I did do that because I wanted to give a realistic reason for the party to carry tents, bedrolls, to make a cozy camp (requiring a Wilderness Survival check by a party member) and so forth rather than do something like claiming they were sleeping tied to a tree branch every night. Also it meant that certain terrains like rain forest and swamp were really unpleasant to journey through.</p><p></p><p>Normally failure to rest meant no natural healing and also Fatigue the next day, but I set the difficulties such that it wasn't that common provided they took steps to mitigate the problem. If you really wanted to, you could set the difficulties high enough that it was hard to rest except in the main camp.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9124844, member: 4937"] I don't really see the purpose. I've had a party explore the Isle of Dread in 3e. There wasn't really a need for special rules. One thing you may try is an Endurance check to rest with difficulty depending on the comfort level of the camp. I did do that because I wanted to give a realistic reason for the party to carry tents, bedrolls, to make a cozy camp (requiring a Wilderness Survival check by a party member) and so forth rather than do something like claiming they were sleeping tied to a tree branch every night. Also it meant that certain terrains like rain forest and swamp were really unpleasant to journey through. Normally failure to rest meant no natural healing and also Fatigue the next day, but I set the difficulties such that it wasn't that common provided they took steps to mitigate the problem. If you really wanted to, you could set the difficulties high enough that it was hard to rest except in the main camp. [/QUOTE]
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