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<blockquote data-quote="halfcore" data-source="post: 5766605" data-attributes="member: 6687638"><p>So yes, hi!</p><p></p><p>I’m not exactly new to the forum, I’ve been lurking for more than a year here now, reading the various topics and learning about your weaknesses and such, so I thought it was finally time to make an account and post a topic of my own and who knows, maybe even contribute with posts and replies in other topics. (I know, crazy, right?) </p><p></p><p><strong>EDIT: I just noticed that I might have put this in the wrong part of the forum, haha. I only frequent the Legacy part of the forum though, so that's why. Apologies if this is wrong!</strong></p><p></p><p>Anyway. Here’s the sitch: I’m running a game that’s been going on for about 10 years now. Me and my group, we don’t do “campaigns” as such, there’s no one big story arc to resolve and end the game, but rather we run a lot of story arcs together in a massive sandbox world.</p><p></p><p>At the moment the player characters are the rulers of their own “country”, a vast domain that they own, given to them (for a certain value of “giving”) as a reward by the emperor of the enormous continent that they’re located on. This continent has been at war with the other (connected) continent of this world for years now, but this war is about to end by the (probable) death of their emperor.</p><p></p><p>Now, the player characters are wealthy beyond belief, they haven’t had to “work” for their money for ages, after finding some ludicrously big money pile some years ago. (This was a story arc by my predecessor DM, the one who led the campaign before me some 10 years ago.) I’ve never really felt up to taking that money away from them, never needed to do anything about it (for one thing, they use it incredibly sparingly, despite it running into the billions), until now… They’re finally starting their own businesses and setting up deals and trades, and it’s just kind of lame the way they don’t even need to think about how much something costs. The war makes everything pretty expensive and they barely gulp when I mention the price of something. (Well, unless something costs millions, then yeah…) So I want to return them to a state of semi-poverty where they really need to think about where their next coin is going to come from. I’ve been wanting to do this for a while, and here’s how my thought process/plan goes:</p><p></p><p>Like I said, the war is ending soonish (as per my DM-future vision) with the demise of the emperor of their continent (which the PC’s are actually helping to happen), the different factions will break apart, squabble amongst each other, steal, murder, all that good stuff. The other continent’s armies are going to swoop in and start defeating the disbanded alliance, etc etc… not really important. </p><p></p><p>My question, yes I have one, is about the currency. There are two continents, both have different currencies. If the other continent defeats the one continent, breaks it as it were, what happens to the defeated continent’s currency? It’s probably good to know that both currencies are not made out of any valuable metals or anything like gold or platinum. In fact, most of the money is invisible, like in this world, with a complicated system of bank notes and balances. The money is just “there”, but not tangible unless specifically withdrawn (in which case it could be gold).</p><p></p><p>So, does the defeated continent’s currency:</p><p>1) Collapse and become worthless?</p><p>2) Devaluate to some percentage of its previous worth as it transitions to the new continent’s currency?</p><p>3) Stay about the same with a 1 for 1 changeover?</p><p></p><p>Phew, this was long. My apologies for that! I do tend to ramble on.</p><p></p><p><strong>TL;DR – What happens to the currency of a defeated enemy nation?</strong></p></blockquote><p></p>
[QUOTE="halfcore, post: 5766605, member: 6687638"] So yes, hi! I’m not exactly new to the forum, I’ve been lurking for more than a year here now, reading the various topics and learning about your weaknesses and such, so I thought it was finally time to make an account and post a topic of my own and who knows, maybe even contribute with posts and replies in other topics. (I know, crazy, right?) [B]EDIT: I just noticed that I might have put this in the wrong part of the forum, haha. I only frequent the Legacy part of the forum though, so that's why. Apologies if this is wrong![/B] Anyway. Here’s the sitch: I’m running a game that’s been going on for about 10 years now. Me and my group, we don’t do “campaigns” as such, there’s no one big story arc to resolve and end the game, but rather we run a lot of story arcs together in a massive sandbox world. At the moment the player characters are the rulers of their own “country”, a vast domain that they own, given to them (for a certain value of “giving”) as a reward by the emperor of the enormous continent that they’re located on. This continent has been at war with the other (connected) continent of this world for years now, but this war is about to end by the (probable) death of their emperor. Now, the player characters are wealthy beyond belief, they haven’t had to “work” for their money for ages, after finding some ludicrously big money pile some years ago. (This was a story arc by my predecessor DM, the one who led the campaign before me some 10 years ago.) I’ve never really felt up to taking that money away from them, never needed to do anything about it (for one thing, they use it incredibly sparingly, despite it running into the billions), until now… They’re finally starting their own businesses and setting up deals and trades, and it’s just kind of lame the way they don’t even need to think about how much something costs. The war makes everything pretty expensive and they barely gulp when I mention the price of something. (Well, unless something costs millions, then yeah…) So I want to return them to a state of semi-poverty where they really need to think about where their next coin is going to come from. I’ve been wanting to do this for a while, and here’s how my thought process/plan goes: Like I said, the war is ending soonish (as per my DM-future vision) with the demise of the emperor of their continent (which the PC’s are actually helping to happen), the different factions will break apart, squabble amongst each other, steal, murder, all that good stuff. The other continent’s armies are going to swoop in and start defeating the disbanded alliance, etc etc… not really important. My question, yes I have one, is about the currency. There are two continents, both have different currencies. If the other continent defeats the one continent, breaks it as it were, what happens to the defeated continent’s currency? It’s probably good to know that both currencies are not made out of any valuable metals or anything like gold or platinum. In fact, most of the money is invisible, like in this world, with a complicated system of bank notes and balances. The money is just “there”, but not tangible unless specifically withdrawn (in which case it could be gold). So, does the defeated continent’s currency: 1) Collapse and become worthless? 2) Devaluate to some percentage of its previous worth as it transitions to the new continent’s currency? 3) Stay about the same with a 1 for 1 changeover? Phew, this was long. My apologies for that! I do tend to ramble on. [B]TL;DR – What happens to the currency of a defeated enemy nation?[/B] [/QUOTE]
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