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Long Rest is a Problem
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<blockquote data-quote="Tovec" data-source="post: 6164369" data-attributes="member: 95493"><p>I agree. I've been saying this for a year and a half (perhaps longer?). Healing, magical or natural, is issue 1. You should not seriously expect to build everything else and ignore healing.</p><p></p><p>With that said, they have a pretty definite direction in mind. And unless you brought a sizable percentage of those playtesting and answering polls with you; we aren't going to make much difference.</p><p></p><p>Healing is issue 1. Magic vs. Mundane is issue 2. It is that important.</p><p></p><p>You care about it because of how it informs published adventures. I care because it informs how combat itself works. Combat, as it is right now, assumes that both sides are basically at full at the beginning of any larger combat. That is not okay with me. I like to run a game where the PCs slowly depreciate in supplies and HP over the course of the adventure before meeting the BBEG or LBEG. It makes things more tense that way as they have to use cunning instead of brute force or magical prowess to defeat him. Haven't been able to replicate this in any real way in 5e. *shrugs* But with that said it seems like WotC isn't listening so I don't know what else to say.</p><p></p><p>At least for me, you are preaching to the choir. My reply may be simple but it is honest: <em>Yeah,.. And..?</em></p></blockquote><p></p>
[QUOTE="Tovec, post: 6164369, member: 95493"] I agree. I've been saying this for a year and a half (perhaps longer?). Healing, magical or natural, is issue 1. You should not seriously expect to build everything else and ignore healing. With that said, they have a pretty definite direction in mind. And unless you brought a sizable percentage of those playtesting and answering polls with you; we aren't going to make much difference. Healing is issue 1. Magic vs. Mundane is issue 2. It is that important. You care about it because of how it informs published adventures. I care because it informs how combat itself works. Combat, as it is right now, assumes that both sides are basically at full at the beginning of any larger combat. That is not okay with me. I like to run a game where the PCs slowly depreciate in supplies and HP over the course of the adventure before meeting the BBEG or LBEG. It makes things more tense that way as they have to use cunning instead of brute force or magical prowess to defeat him. Haven't been able to replicate this in any real way in 5e. *shrugs* But with that said it seems like WotC isn't listening so I don't know what else to say. At least for me, you are preaching to the choir. My reply may be simple but it is honest: [I]Yeah,.. And..?[/I] [/QUOTE]
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