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Long Rest is a Problem
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<blockquote data-quote="RangerWickett" data-source="post: 6164370" data-attributes="member: 63"><p>Quibble: Your ACL is in your knee, and never heals if it tears completely. (You can learn to walk without one, but the ligament ends never reconnect on their own once they snap.) You do have a cruciate ligament in your foot, but it's a crural cruciate ligament.</p><p></p><p>Also, ASL is American Sign Language.</p><p></p><p> </p><p></p><p>That said, I agree. While I get that they don't want to make clerics be necessary in order to keep the party fit enough to adventure, some variety of lingering wound is a must.</p><p></p><p>I think the simplest option is that 8 hours of rest gets back half your hit dice (round up), but does not itself restore any HP. You can then spend your hit dice to heal, but you probably won't get up to full. And you won't have a reserve to keep healing if you keep adventuring.</p><p></p><p>Or maybe normally you heal nothing but do get all your hit dice back. Then every day you go without comfortable, safe rest (in an inn or magic domicile, not just lying around in a dungeon), you recover 1 fewer hit die.</p><p></p><p>Or, hell, keep HP as being 100% verve, dodging, and luck. Then when you reach 0 HP, roll to randomly determine what part of your body is injured. Your HP can return, but that injury lasts until you spend sufficient days getting bed rest, or receive the proper magical healing.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6164370, member: 63"] Quibble: Your ACL is in your knee, and never heals if it tears completely. (You can learn to walk without one, but the ligament ends never reconnect on their own once they snap.) You do have a cruciate ligament in your foot, but it's a crural cruciate ligament. Also, ASL is American Sign Language. That said, I agree. While I get that they don't want to make clerics be necessary in order to keep the party fit enough to adventure, some variety of lingering wound is a must. I think the simplest option is that 8 hours of rest gets back half your hit dice (round up), but does not itself restore any HP. You can then spend your hit dice to heal, but you probably won't get up to full. And you won't have a reserve to keep healing if you keep adventuring. Or maybe normally you heal nothing but do get all your hit dice back. Then every day you go without comfortable, safe rest (in an inn or magic domicile, not just lying around in a dungeon), you recover 1 fewer hit die. Or, hell, keep HP as being 100% verve, dodging, and luck. Then when you reach 0 HP, roll to randomly determine what part of your body is injured. Your HP can return, but that injury lasts until you spend sufficient days getting bed rest, or receive the proper magical healing. [/QUOTE]
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Long Rest is a Problem
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