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Long Rest is a Problem
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<blockquote data-quote="Mistwell" data-source="post: 6164383" data-attributes="member: 2525"><p>You're already "punished" by loss of hit points. Would it really be heroic if this had no real consequences?</p><p></p><p></p><p></p><p>This will, with certainty, happen no matter what happens with this particular issue. You WILL run low on hit points and spells, eventually. This is not an issue that can be, or should be, addressed. </p><p></p><p></p><p></p><p>In prior editions of the game (just about all of them) this is not what usually happened. What usually happened is PCs sought magical healing, or went without a few hit points. The risk of a wandering monster is so great with two full nights and a day of resting, that it simply was not worth it.</p><p></p><p></p><p></p><p>What would be your objection to regaining all your hit dice instead of all your hit points? Or some hit points and all your hit dice? Rather than an obscure system to represent a specific injury, all I am talking about is a general system to represent the fact that some injuries last longer than others (whatever those injuries might be).</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6164383, member: 2525"] You're already "punished" by loss of hit points. Would it really be heroic if this had no real consequences? This will, with certainty, happen no matter what happens with this particular issue. You WILL run low on hit points and spells, eventually. This is not an issue that can be, or should be, addressed. In prior editions of the game (just about all of them) this is not what usually happened. What usually happened is PCs sought magical healing, or went without a few hit points. The risk of a wandering monster is so great with two full nights and a day of resting, that it simply was not worth it. What would be your objection to regaining all your hit dice instead of all your hit points? Or some hit points and all your hit dice? Rather than an obscure system to represent a specific injury, all I am talking about is a general system to represent the fact that some injuries last longer than others (whatever those injuries might be). [/QUOTE]
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