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Long Rest is a Problem
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<blockquote data-quote="KidSnide" data-source="post: 6164423" data-attributes="member: 54710"><p>I agree that automatic complete non-magical healing after a night's rest is unsatisfying. I get the desire for game flow and simplicity that the 4e-style long rest rule provides, but it just doesn't match the fictional aesthetics of any fantasy world I commonly adventure in.</p><p></p><p>I don't mind if the typical party can patch itself back together with magical healing given night to regain spells, a day to cast healing spells and a second night to prepare for adventure. This strategy is different than the simple rule because (1) it uses magic and therefore doesn't offend the "how fast did my broken bone knit?" aesthetics and (2) is often strategically different from resting for only a single night. I did that all the time in 1e/2e days and can recall many adventures where it was a big deal whether the party was able to fully heal up with the remaining uncast healing spells just before resting the night. In the current packet, this strategy doesn't even require a cleric, as a druid, ranger or paladin can produce credible amounts of magical healing. </p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 6164423, member: 54710"] I agree that automatic complete non-magical healing after a night's rest is unsatisfying. I get the desire for game flow and simplicity that the 4e-style long rest rule provides, but it just doesn't match the fictional aesthetics of any fantasy world I commonly adventure in. I don't mind if the typical party can patch itself back together with magical healing given night to regain spells, a day to cast healing spells and a second night to prepare for adventure. This strategy is different than the simple rule because (1) it uses magic and therefore doesn't offend the "how fast did my broken bone knit?" aesthetics and (2) is often strategically different from resting for only a single night. I did that all the time in 1e/2e days and can recall many adventures where it was a big deal whether the party was able to fully heal up with the remaining uncast healing spells just before resting the night. In the current packet, this strategy doesn't even require a cleric, as a druid, ranger or paladin can produce credible amounts of magical healing. -KS [/QUOTE]
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