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General Tabletop Discussion
*Dungeons & Dragons
Long Rest is a Problem
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<blockquote data-quote="Gadget" data-source="post: 6164460" data-attributes="member: 23716"><p>This is one of those things that is easily controlled by a 'dial' that can be set to a particular group's preference. How does the above mentioned 'a long rest is a week, a short rest is overnight' not solve the problem? Or you only recover hit dice + your level in hit points after a long rest? And for the record, D&D has never modelled injuries very well. I don't care how you ever described the fighter losing 99% of his hit points in one blow, he was never actually <em>hindered</em> by such an injury, other than knowing his ablative script immunity was about out. That's a serious blow to the suspension of disbelief right there, yet threads complaining about this particular quirk seem to rare. In practice this just made the healbot/healstick all the more important for game play. </p><p></p><p>I think it would be nice to have an injury add on module in a addition to the dial above for those who desire it. Say it would be based on the disease track on 4e and come into effect every time you suffered a critical or went below zero HP. Presumably there would be penalties to go along with the injury and you could not recover overnight. That would be interesting.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6164460, member: 23716"] This is one of those things that is easily controlled by a 'dial' that can be set to a particular group's preference. How does the above mentioned 'a long rest is a week, a short rest is overnight' not solve the problem? Or you only recover hit dice + your level in hit points after a long rest? And for the record, D&D has never modelled injuries very well. I don't care how you ever described the fighter losing 99% of his hit points in one blow, he was never actually [I]hindered[/I] by such an injury, other than knowing his ablative script immunity was about out. That's a serious blow to the suspension of disbelief right there, yet threads complaining about this particular quirk seem to rare. In practice this just made the healbot/healstick all the more important for game play. I think it would be nice to have an injury add on module in a addition to the dial above for those who desire it. Say it would be based on the disease track on 4e and come into effect every time you suffered a critical or went below zero HP. Presumably there would be penalties to go along with the injury and you could not recover overnight. That would be interesting. [/QUOTE]
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Long Rest is a Problem
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