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Long Rest is a Problem
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<blockquote data-quote="Bagpuss" data-source="post: 6164882" data-attributes="member: 3987"><p>On a best for the game argument it is much easier to plan encounters if you know what resources players go into it with. If every party has a reset of resources after a fixed period then you have the same base line to start from. If you don't have that then you rarely can predict what hit points a party will face any encounter on, so they become that much harder to balance.</p><p></p><p>The day before one party might have breezed the previous encounters and be on full hit points, but another party could have had real trouble and be on less than half even after 8 hours. It makes adventure writing a pain.</p><p></p><p>Compare that with the current situation where both parties will be on full hit points, so it is much easier to plan for.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 6164882, member: 3987"] On a best for the game argument it is much easier to plan encounters if you know what resources players go into it with. If every party has a reset of resources after a fixed period then you have the same base line to start from. If you don't have that then you rarely can predict what hit points a party will face any encounter on, so they become that much harder to balance. The day before one party might have breezed the previous encounters and be on full hit points, but another party could have had real trouble and be on less than half even after 8 hours. It makes adventure writing a pain. Compare that with the current situation where both parties will be on full hit points, so it is much easier to plan for. [/QUOTE]
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