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Long Rest is a Problem
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<blockquote data-quote="DEFCON 1" data-source="post: 8061121" data-attributes="member: 7006"><p>I also think splitting the hit dice / wound recovery part of the Rest system from the "getting back spell slots" and other class feature recovery part of the Rest system could <em>attempt</em> to fix the problem. But I think we all know what would happen if we did that-- if hit point recovery was on a 7-day long rest reset and spells were on an overnight long rest reset... not a single gaming group would ever hit that 7-day wound reset. Everyone would just sleep overnight, get all their slots back, blow them all immediately to heal everyone as much as possible using magic, then sit on their hands for the day to start adventuring the next day when they get their spells back. Sure, it solves the "narrative" issue that it's no longer natural recovery that heals everyone's wounds, it's now "magic!"... but at least speaking personally, that is such an inconsequential narrative difference. The result is absolutely the same... everyone starts their adventuring day at full. The only difference is "magic" rather than the pseudo-real-world "laws of physics" that so many players seem to need in their game. So long as you can shout "Magic!", then apparently it's okay to narratively break all the rules of the natural world. But if you can't shout "Magic!", then people for some reason need the rules of our natural world to be upheld. And I have found that to be a rather ridiculous need myself.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8061121, member: 7006"] I also think splitting the hit dice / wound recovery part of the Rest system from the "getting back spell slots" and other class feature recovery part of the Rest system could [I]attempt[/I] to fix the problem. But I think we all know what would happen if we did that-- if hit point recovery was on a 7-day long rest reset and spells were on an overnight long rest reset... not a single gaming group would ever hit that 7-day wound reset. Everyone would just sleep overnight, get all their slots back, blow them all immediately to heal everyone as much as possible using magic, then sit on their hands for the day to start adventuring the next day when they get their spells back. Sure, it solves the "narrative" issue that it's no longer natural recovery that heals everyone's wounds, it's now "magic!"... but at least speaking personally, that is such an inconsequential narrative difference. The result is absolutely the same... everyone starts their adventuring day at full. The only difference is "magic" rather than the pseudo-real-world "laws of physics" that so many players seem to need in their game. So long as you can shout "Magic!", then apparently it's okay to narratively break all the rules of the natural world. But if you can't shout "Magic!", then people for some reason need the rules of our natural world to be upheld. And I have found that to be a rather ridiculous need myself. [/QUOTE]
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Long Rest is a Problem
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